void Update() { float LPFA = speed * 1.5f; CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Lowpassfreq, LPFA); //Array Sum //foreach(float item in freqscale){ // ampsum += item; // } //transform.localScale = new Vector3 (CoreScaleA * (1+CoreScaleB), CoreScaleA * (1 + CoreScaleB), CoreScaleA * (1 + CoreScaleB)); speed = PlayerFlight.extspeed; }
// Use this for initialization void Start() { //AudioSource functions Core1 = GetComponent(typeof(AudioSource)) as AudioSource; Core1.spatialBlend = 1; // freqscale = new float[128]; // InvokeRepeating ("getAudio", 0f, audioGetRepeatRate); // Heavy Param Control Hv_coreofinal_AudioLib CoreA = GetComponent <Hv_coreofinal_AudioLib> (); MastVoiceVolA = 0.8f; //Voice Volume or Amplitude: Controls Amp at the End of the Chain OscMidiFreqA = 1 + Mathf.Round(Random.value * 120f); //Clock Loop Length. For a static, all-encompassing loop, remove Random.value * 12000f //With this in place, all cores will operate on an independent loop-length, making the piece hardly repetitive. MetroA = 4000f + Random.value * 12000f; //Attack and Decay Times: If Attack Time is less-than or equal to 150ms, set it to a random value between 1ms and 10ms. etc AtktA = Random.Range(1f, 400f); if (AtktA <= 150f) { AtktA = Random.Range(5f, 15f); } DectA = Random.Range(50f, 2000f); if (DectA <= 900f) { DectA = Random.Range(40f, 100f); } //Place within loop time objVarA = Mathf.Round(Random.value * 16); //Upper partial amplitudes? Needs clarification HV1A = (Random.value * 10f); HV2A = (Random.value * 10f); HV3A = (Random.value * 10f); HV4A = (Random.value * 10f); //Upper partial spectral structure? Needs clarification HF1A = Mathf.Sin(Random.Range(10f, 20f) * 10); HF2A = Mathf.Sin(Random.Range(10f, 20f) * 10); HF3A = Mathf.Sin(Random.Range(10f, 20f) * 10); HF4A = Mathf.Sin(Random.Range(10f, 20f) * 10); //Distortion Level DistA = 0.01f + (Random.value * 2); //Delaytimes Left and Right delayTimeLeft = (Random.value * 4000); delayTimeRight = (Random.value * 4000); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Masterclock, MetroA); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Objvar, objVarA); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Mastervoicevolume, MastVoiceVolA); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Oscfreq, OscMidiFreqA); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Atkt, AtktA); //Attack Time CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Dect, DectA); //Decay Time CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv1, HV1A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv2, HV2A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv3, HV3A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv4, HV4A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf1, HF1A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf2, HF2A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf3, HF3A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf4, HF4A); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Distortioncrush, DistA); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Lowpassfreq, LPFA); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaytimeleft, delayTimeLeft); CoreA.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaytimeright, delayTimeRight); //PD Send Receiver Callback CoreA.RegisterSendHook(); CoreA.FloatReceivedCallback += OnFloatMessage; float CoreScaleB = 1f; }
public override void OnInspectorGUI() { bool isEnabled = _dsp.IsInstantiated(); if (!isEnabled) { EditorGUILayout.LabelField("Press Play!", EditorStyles.centeredGreyMiniLabel); } GUILayout.EndVertical(); // parameters GUI.enabled = true; GUILayout.BeginVertical(); EditorGUILayout.Space(); EditorGUI.indentLevel++; // AtkVol GUILayout.BeginHorizontal(); float AtkVol = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Atkvol); float newAtkvol = EditorGUILayout.Slider("AtkVol", AtkVol, 0.0f, 5.0f); if (AtkVol != newAtkvol) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Atkvol, newAtkvol); } GUILayout.EndHorizontal(); // Atkt GUILayout.BeginHorizontal(); float Atkt = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Atkt); float newAtkt = EditorGUILayout.Slider("Atkt", Atkt, 0.0f, 10000.0f); if (Atkt != newAtkt) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Atkt, newAtkt); } GUILayout.EndHorizontal(); // DecVol GUILayout.BeginHorizontal(); float DecVol = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Decvol); float newDecvol = EditorGUILayout.Slider("DecVol", DecVol, 0.0f, 5.0f); if (DecVol != newDecvol) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Decvol, newDecvol); } GUILayout.EndHorizontal(); // Dect GUILayout.BeginHorizontal(); float Dect = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Dect); float newDect = EditorGUILayout.Slider("Dect", Dect, 0.0f, 10000.0f); if (Dect != newDect) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Dect, newDect); } GUILayout.EndHorizontal(); // HF1 GUILayout.BeginHorizontal(); float HF1 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf1); float newHf1 = EditorGUILayout.Slider("HF1", HF1, 0.0f, 25.0f); if (HF1 != newHf1) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf1, newHf1); } GUILayout.EndHorizontal(); // HF2 GUILayout.BeginHorizontal(); float HF2 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf2); float newHf2 = EditorGUILayout.Slider("HF2", HF2, 0.0f, 25.0f); if (HF2 != newHf2) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf2, newHf2); } GUILayout.EndHorizontal(); // HF3 GUILayout.BeginHorizontal(); float HF3 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf3); float newHf3 = EditorGUILayout.Slider("HF3", HF3, 0.0f, 25.0f); if (HF3 != newHf3) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf3, newHf3); } GUILayout.EndHorizontal(); // HF4 GUILayout.BeginHorizontal(); float HF4 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf4); float newHf4 = EditorGUILayout.Slider("HF4", HF4, 0.0f, 25.0f); if (HF4 != newHf4) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hf4, newHf4); } GUILayout.EndHorizontal(); // HV1 GUILayout.BeginHorizontal(); float HV1 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv1); float newHv1 = EditorGUILayout.Slider("HV1", HV1, 0.0f, 1.0f); if (HV1 != newHv1) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv1, newHv1); } GUILayout.EndHorizontal(); // HV2 GUILayout.BeginHorizontal(); float HV2 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv2); float newHv2 = EditorGUILayout.Slider("HV2", HV2, 0.0f, 1.0f); if (HV2 != newHv2) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv2, newHv2); } GUILayout.EndHorizontal(); // HV3 GUILayout.BeginHorizontal(); float HV3 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv3); float newHv3 = EditorGUILayout.Slider("HV3", HV3, 0.0f, 1.0f); if (HV3 != newHv3) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv3, newHv3); } GUILayout.EndHorizontal(); // HV4 GUILayout.BeginHorizontal(); float HV4 = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv4); float newHv4 = EditorGUILayout.Slider("HV4", HV4, 0.0f, 1.0f); if (HV4 != newHv4) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Hv4, newHv4); } GUILayout.EndHorizontal(); // MasterClock GUILayout.BeginHorizontal(); float MasterClock = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Masterclock); float newMasterclock = EditorGUILayout.Slider("MasterClock", MasterClock, 1000.0f, 100000.0f); if (MasterClock != newMasterclock) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Masterclock, newMasterclock); } GUILayout.EndHorizontal(); // OscFreq GUILayout.BeginHorizontal(); float OscFreq = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Oscfreq); float newOscfreq = EditorGUILayout.Slider("OscFreq", OscFreq, 1.0f, 127.0f); if (OscFreq != newOscfreq) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Oscfreq, newOscfreq); } GUILayout.EndHorizontal(); // delayLevel GUILayout.BeginHorizontal(); float delayLevel = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaylevel); float newDelaylevel = EditorGUILayout.Slider("delayLevel", delayLevel, 0.0f, 1.0f); if (delayLevel != newDelaylevel) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaylevel, newDelaylevel); } GUILayout.EndHorizontal(); // delayTimeLeft GUILayout.BeginHorizontal(); float delayTimeLeft = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaytimeleft); float newDelaytimeleft = EditorGUILayout.Slider("delayTimeLeft", delayTimeLeft, 1.0f, 4000.0f); if (delayTimeLeft != newDelaytimeleft) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaytimeleft, newDelaytimeleft); } GUILayout.EndHorizontal(); // delayTimeRight GUILayout.BeginHorizontal(); float delayTimeRight = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaytimeright); float newDelaytimeright = EditorGUILayout.Slider("delayTimeRight", delayTimeRight, 1.0f, 4000.0f); if (delayTimeRight != newDelaytimeright) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Delaytimeright, newDelaytimeright); } GUILayout.EndHorizontal(); // distortionCrush GUILayout.BeginHorizontal(); float distortionCrush = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Distortioncrush); float newDistortioncrush = EditorGUILayout.Slider("distortionCrush", distortionCrush, 0.0f, 1.0f); if (distortionCrush != newDistortioncrush) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Distortioncrush, newDistortioncrush); } GUILayout.EndHorizontal(); // lowpassFreq GUILayout.BeginHorizontal(); float lowpassFreq = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Lowpassfreq); float newLowpassfreq = EditorGUILayout.Slider("lowpassFreq", lowpassFreq, 30.0f, 18000.0f); if (lowpassFreq != newLowpassfreq) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Lowpassfreq, newLowpassfreq); } GUILayout.EndHorizontal(); // masterVoiceOnOff GUILayout.BeginHorizontal(); float masterVoiceOnOff = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Mastervoiceonoff); float newMastervoiceonoff = EditorGUILayout.Slider("masterVoiceOnOff", masterVoiceOnOff, 0.0f, 1.0f); if (masterVoiceOnOff != newMastervoiceonoff) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Mastervoiceonoff, newMastervoiceonoff); } GUILayout.EndHorizontal(); // masterVoiceVolume GUILayout.BeginHorizontal(); float masterVoiceVolume = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Mastervoicevolume); float newMastervoicevolume = EditorGUILayout.Slider("masterVoiceVolume", masterVoiceVolume, 0.0f, 1.0f); if (masterVoiceVolume != newMastervoicevolume) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Mastervoicevolume, newMastervoicevolume); } GUILayout.EndHorizontal(); // objVar GUILayout.BeginHorizontal(); float objVar = _dsp.GetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Objvar); float newObjvar = EditorGUILayout.Slider("objVar", objVar, 1.0f, 16.0f); if (objVar != newObjvar) { _dsp.SetFloatParameter(Hv_coreofinal_AudioLib.Parameter.Objvar, newObjvar); } GUILayout.EndHorizontal(); EditorGUI.indentLevel--; }