// see Hv_coreofinal_AudioLib.Parameter for definitions public float GetFloatParameter(Hv_coreofinal_AudioLib.Parameter param) { switch (param) { case Parameter.Atkvol: return(AtkVol); case Parameter.Atkt: return(Atkt); case Parameter.Decvol: return(DecVol); case Parameter.Dect: return(Dect); case Parameter.Hf1: return(HF1); case Parameter.Hf2: return(HF2); case Parameter.Hf3: return(HF3); case Parameter.Hf4: return(HF4); case Parameter.Hv1: return(HV1); case Parameter.Hv2: return(HV2); case Parameter.Hv3: return(HV3); case Parameter.Hv4: return(HV4); case Parameter.Masterclock: return(MasterClock); case Parameter.Oscfreq: return(OscFreq); case Parameter.Delaylevel: return(delayLevel); case Parameter.Delaytimeleft: return(delayTimeLeft); case Parameter.Delaytimeright: return(delayTimeRight); case Parameter.Distortioncrush: return(distortionCrush); case Parameter.Lowpassfreq: return(lowpassFreq); case Parameter.Mastervoiceonoff: return(masterVoiceOnOff); case Parameter.Mastervoicevolume: return(masterVoiceVolume); case Parameter.Objvar: return(objVar); default: return(0.0f); } }
public void SetFloatParameter(Hv_coreofinal_AudioLib.Parameter param, float x) { switch (param) { case Parameter.Atkvol: { x = Mathf.Clamp(x, 0.0f, 5.0f); AtkVol = x; break; } case Parameter.Atkt: { x = Mathf.Clamp(x, 0.0f, 10000.0f); Atkt = x; break; } case Parameter.Decvol: { x = Mathf.Clamp(x, 0.0f, 5.0f); DecVol = x; break; } case Parameter.Dect: { x = Mathf.Clamp(x, 0.0f, 10000.0f); Dect = x; break; } case Parameter.Hf1: { x = Mathf.Clamp(x, 0.0f, 25.0f); HF1 = x; break; } case Parameter.Hf2: { x = Mathf.Clamp(x, 0.0f, 25.0f); HF2 = x; break; } case Parameter.Hf3: { x = Mathf.Clamp(x, 0.0f, 25.0f); HF3 = x; break; } case Parameter.Hf4: { x = Mathf.Clamp(x, 0.0f, 25.0f); HF4 = x; break; } case Parameter.Hv1: { x = Mathf.Clamp(x, 0.0f, 1.0f); HV1 = x; break; } case Parameter.Hv2: { x = Mathf.Clamp(x, 0.0f, 1.0f); HV2 = x; break; } case Parameter.Hv3: { x = Mathf.Clamp(x, 0.0f, 1.0f); HV3 = x; break; } case Parameter.Hv4: { x = Mathf.Clamp(x, 0.0f, 1.0f); HV4 = x; break; } case Parameter.Masterclock: { x = Mathf.Clamp(x, 1000.0f, 100000.0f); MasterClock = x; break; } case Parameter.Oscfreq: { x = Mathf.Clamp(x, 1.0f, 127.0f); OscFreq = x; break; } case Parameter.Delaylevel: { x = Mathf.Clamp(x, 0.0f, 1.0f); delayLevel = x; break; } case Parameter.Delaytimeleft: { x = Mathf.Clamp(x, 1.0f, 4000.0f); delayTimeLeft = x; break; } case Parameter.Delaytimeright: { x = Mathf.Clamp(x, 1.0f, 4000.0f); delayTimeRight = x; break; } case Parameter.Distortioncrush: { x = Mathf.Clamp(x, 0.0f, 1.0f); distortionCrush = x; break; } case Parameter.Lowpassfreq: { x = Mathf.Clamp(x, 30.0f, 18000.0f); lowpassFreq = x; break; } case Parameter.Mastervoiceonoff: { x = Mathf.Clamp(x, 0.0f, 1.0f); masterVoiceOnOff = x; break; } case Parameter.Mastervoicevolume: { x = Mathf.Clamp(x, 0.0f, 1.0f); masterVoiceVolume = x; break; } case Parameter.Objvar: { x = Mathf.Clamp(x, 1.0f, 16.0f); objVar = x; break; } default: return; } if (IsInstantiated()) { _context.SendFloatToReceiver((uint)param, x); } }