// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); pd = GetComponent <Hv_151Finalfinalfinal_AudioLib>(); pd.FillTableWithMonoAudioClip("PDTable", _clip); pd.SetFloatParameter(Hv_151Finalfinalfinal_AudioLib.Parameter.Frequency, 1); pd.SendEvent(Hv_151Finalfinalfinal_AudioLib.Event.Bang); pd.RegisterSendHook(); pd.FloatReceivedCallback += OnFloatMessage; }
private void OnEnable() { _dsp = target as Hv_151Finalfinalfinal_AudioLib; }