public void Eat() { connection.Send(Command.NewEat(playerId)); }
public void CreateGame(Map m) { map.PopulateFromSerializedData(m.GetSerializedData()); connection.Send(Command.NewCreate(gameName, map.GetSerializedData())); }
public void Bite(IIdentified target) { connection.Send(Command.NewBite(playerId, target.Id)); }