public override void Reset() { webCamTexture = null; mat = null; flip = true; flipCode = 0; everyFrame = false; }
public override void Reset() { width = 0; height = 0; format = null; mipmap = false; linear = false; storeResult = null; everyFrame = false; }
public override void Reset() { owner = null; texture2D = null; r = 0; g = 0; b = 0; a = 0; everyFrame = false; }
public override void Reset() { mat = null; texture2D = null; flip = true; flipCode = 0; flipAfter = false; updateMipmaps = false; makeNoLongerReadable = false; everyFrame = false; }
public override void Reset() { texture2D = null; mat = null; everyFrame = false; }
public override void Reset() { gameObject = null; storeResult = null; everyFrame = false; }
public override void Reset() { mat = null; texture = null; everyFrame = false; }
public override void Reset() { webCamTexture = null; mat = null; everyFrame = false; }
public override void Reset() { owner = null; webCamTexture = null; everyFrame = false; }