public override void Reset()
 {
     webCamTexture = null;
     mat           = null;
     flip          = true;
     flipCode      = 0;
     everyFrame    = false;
 }
 public override void Reset()
 {
     width       = 0;
     height      = 0;
     format      = null;
     mipmap      = false;
     linear      = false;
     storeResult = null;
     everyFrame  = false;
 }
예제 #3
0
        public override void Reset()
        {
            owner     = null;
            texture2D = null;
            r         = 0;
            g         = 0;
            b         = 0;
            a         = 0;

            everyFrame = false;
        }
 public override void Reset()
 {
     mat                  = null;
     texture2D            = null;
     flip                 = true;
     flipCode             = 0;
     flipAfter            = false;
     updateMipmaps        = false;
     makeNoLongerReadable = false;
     everyFrame           = false;
 }
 public override void Reset()
 {
     texture2D  = null;
     mat        = null;
     everyFrame = false;
 }
 public override void Reset()
 {
     gameObject  = null;
     storeResult = null;
     everyFrame  = false;
 }
 public override void Reset()
 {
     mat        = null;
     texture    = null;
     everyFrame = false;
 }
예제 #8
0
 public override void Reset()
 {
     webCamTexture = null;
     mat           = null;
     everyFrame    = false;
 }
 public override void Reset()
 {
     owner         = null;
     webCamTexture = null;
     everyFrame    = false;
 }