private void OnActorDamage(ref HurtEventResultInfo info) { if (this.iMaxTriggerCount > 0 && this.iTriggerCount >= this.iMaxTriggerCount) { return; } if (info.src != this.targetActor) { return; } if (info.hpChanged >= 0) { return; } if (this.slotType != info.hurtInfo.atkSlot) { return; } if (this.bFirstTrigger || this.iLocalTime - this.iLastTime > this.iTriggerInterval) { this.iLastTime = this.iLastTime; this.iTriggerCount++; this.TriggerAction(); } }
public void OnActorDamage(ref HurtEventResultInfo hri) { if (((this.m_miniMapCameraFrame != null) && this.m_miniMapCameraFrame.IsCameraFrameShow) && (hri.hurtInfo.hurtType != HurtTypeDef.Therapic)) { Player hostPlayer = Singleton <GamePlayerCenter> .instance.GetHostPlayer(); if (((hri.src != 0) && (hostPlayer != null)) && ((hostPlayer.Captain != 0) && (hostPlayer.Captain == hri.src))) { this.m_miniMapCameraFrame.ShowRed(); } } }
private void onActorDamage(ref HurtEventResultInfo prm) { if (this.bossActorRoot && this.bossActorRoot.handle.ActorControl != null && this.bossActorRoot.handle.ActorControl.IsInBattle) { return; } PoolObjHandle <ActorRoot> src = prm.src; PoolObjHandle <ActorRoot> atker = prm.atker; if (!src || prm.hurtInfo.hurtType == HurtTypeDef.Therapic) { return; } if (src.handle.HudControl == null || !src.handle.HudControl.bBossHpBar) { return; } if (src.handle.ActorControl.IsDeadState) { if (src == this.eliteActor) { this.UnbindCurrentElite(); } return; } Player hostPlayer = Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer(); if (hostPlayer == null || atker != hostPlayer.Captain) { return; } if (src != this.eliteActor) { this.UnbindCurrentElite(); this.BindNewElite(src); } else { this.ChangeToElite(); if (this.eliteBarTimer != -1) { Singleton <CTimerManager> .instance.RemoveTimer(this.eliteBarTimer); this.eliteBarTimer = -1; } else { this.OnEliteHpChange(); this.OpenEliteBar(); } this.ToCloseEliteBar(10000); } }
private static void OnActorDamage(ref HurtEventResultInfo info) { if (!SkillFuncHurtDelegator._originateActor || !SkillFuncHurtDelegator._targetActor || !info.src || info.src.handle.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_Hero || info.hpChanged >= 0) { return; } if (info.src == SkillFuncHurtDelegator._originateActor) { if (!SkillFuncHurtDelegator._targetActor.handle.ActorControl.IsDeadState) { SkillFuncHurtDelegator._targetActor.handle.ValueComponent.actorHp += info.hpChanged; } } else if (info.src == SkillFuncHurtDelegator._targetActor && !SkillFuncHurtDelegator._originateActor.handle.ActorControl.IsDeadState) { SkillFuncHurtDelegator._originateActor.handle.ValueComponent.actorHp += info.hpChanged; } }