virtual public void MakeReady() { myState = HurdleState.Ready; spriteRenderer.color = readyColor; }
virtual public void MakeCorrect() { myState = HurdleState.Correct; spriteRenderer.color = correctColor; }
virtual public void MakeWrong() { myState = HurdleState.Wrong; spriteRenderer.color = wrongColor; }
virtual public void MakeNormal() { myState = HurdleState.Init; spriteRenderer.color = normalColor; }