private void CheckConnectorState() { if ((!this.dynamicCameraConnector1.Connected) && (!this.microphoneConnector1.Connected)) { this.hungUpCauseType = HungUpCauseType.ConnectorDisconnected; this.Close(); } }
private void CheckConnectorState() { if((!this.dynamicCameraConnector1.Connected ) && (!this.microphoneConnector1.Connected)) { this.hungUpCauseType = HungUpCauseType.ConnectorDisconnected; this.Close(); } }