/// <summary> /// データを設定します /// </summary> /// <param name="level">世界のレベル</param> public void setDatas(int level) { this.jobs = JobMasterManager.getInstance().getJobsFromLevel(level); this.humanities = HumanityMasterManager.getInstance().getHumanitiesFromLevel(level); this.identities = IdentityMasterManager.getInstance().getIdentitiesFromLevel(level); Vector3 viewPos = new Vector3(200, Screen.height / 2); selectView = Instantiate(selectViewPrefab, viewPos, new Quaternion(0, 0, 0, 0)).GetComponent <SelectViewContainer>(); Debug.Log(CanvasGetter.getCanvasElement().transform); selectView.transform.SetParent(CanvasGetter.getCanvasElement().transform); inputJob(); }
private void startMaking() { List <Job> jobs = new List <Job>() { JobMasterManager.getInstance().getJobFromId(0) }; List <Identity> identities = new List <Identity>() { //IdentityMasterManager.getIdentityFromId(0), //IdentityMasterManager.getIdentityFromId(1), //IdentityMasterManager.getIdentityFromId(2) }; List <Humanity> humanities = new List <Humanity>() { HumanityMasterManager.getInstance().getHumanityFromId(0), HumanityMasterManager.getInstance().getHumanityFromId(1), HumanityMasterManager.getInstance().getHumanityFromId(2) }; //manager.setDatas(jobs,humanities,identities); }