// Use this for initialization protected override void Start() { // Update variables player_name = "Agent"; _ennemy = (Human_Player)GameObject.FindObjectOfType(typeof(Human_Player)); Score = (ScoreKeeper)GameObject.FindObjectOfType(typeof(ScoreKeeper)); STOR_Q = Application.persistentDataPath + "/" + PATH_Q; STOR_prob = Application.persistentDataPath + "/" + PATH_prob; Load(PROBABILITIES); Load(PATTERN_FILE); // Call parent base.Start(); }
// Use this for initialization void Start() { _player = (Human_Player)GameObject.FindObjectOfType(typeof(Human_Player)); }