예제 #1
0
 private void OnMouseDown()
 {
     foreach (Arrow go in FindObjectsOfType <Arrow>())
     {
         FindObjectOfType <Arrow>().gameObject.SetActive(false);
     }
     arrow.SetActive(true);
     hs.RobotSelected(this);
 }
예제 #2
0
    private void SpawnRobot()
    {
        GameObject robot = Instantiate(robotPrefab, transform.position, Quaternion.identity);

        hs.RobotSelected(robot.GetComponent <Robot>());
        foreach (Arrow go in FindObjectsOfType <Arrow>())
        {
            go.gameObject.SetActive(false);
        }
        robot.GetComponent <Robot>().arrow.SetActive(true);
    }