private void OnMouseDown() { foreach (Arrow go in FindObjectsOfType <Arrow>()) { FindObjectOfType <Arrow>().gameObject.SetActive(false); } arrow.SetActive(true); hs.RobotSelected(this); }
private void SpawnRobot() { GameObject robot = Instantiate(robotPrefab, transform.position, Quaternion.identity); hs.RobotSelected(robot.GetComponent <Robot>()); foreach (Arrow go in FindObjectsOfType <Arrow>()) { go.gameObject.SetActive(false); } robot.GetComponent <Robot>().arrow.SetActive(true); }