public void SpawnPassenger(Vector3 spawnPos) { Quaternion identity = Quaternion.get_identity(); HumanNPC component = (HumanNPC)((Component)GameManager.server.CreateEntity(this.dismountablePrefab.resourcePath, spawnPos, identity, true)).GetComponent <HumanNPC>(); component.Spawn(); component.SetNavMeshEnabled(false); this.AttemptMount((BasePlayer)component); }
public void SpawnPassenger(Vector3 spawnPos) { Quaternion quaternion = Quaternion.identity; HumanNPC component = GameManager.server.CreateEntity(this.dismountablePrefab.resourcePath, spawnPos, quaternion, true).GetComponent <HumanNPC>(); component.Spawn(); component.SetNavMeshEnabled(false); this.AttemptMount(component); }