public override void SecondaryAttack(ref HumanController.InputSample sample) { float single = Time.time + (T)this.datablock.fireRate; base.nextPrimaryAttackTime = single; base.nextSecondaryAttackTime = single; }
public override void SecondaryAttack(ref HumanController.InputSample sample) { float num = Time.time + base.datablock.fireRate; base.nextPrimaryAttackTime = num; base.nextSecondaryAttackTime = num; }
public override void SecondaryAttack(ref HumanController.InputSample sample) { base.nextSecondaryAttackTime = Time.time + (T)this.datablock.fireRateSecondary; T t = this.datablock; t.SecondaryAttack(base.viewModelInstance, base.itemRepresentation, this.iface as IThrowableItem, ref sample); }
public override void Reload(ref HumanController.InputSample sample) { T t = this.datablock; t.Local_Reload(base.viewModelInstance, base.itemRepresentation, this.iface as IBulletWeaponItem, ref sample); this.ActualReload(); base.inventory.Refresh(); }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if ((this.holdingBack && !sample.attack) && ((Time.time - this.holdingStartTime) > this.minReleaseTime)) { base.datablock.AttackReleased(base.viewModelInstance, base.itemRepresentation, base.iface as IThrowableItem, ref sample); this.holdingBack = false; } }
public void InvokeInputItemPostFrame(object item, ref HumanController.InputSample sample) { IHeldItem heldItem = item as IHeldItem; if (heldItem != null) { heldItem.ItemPostFrame(ref sample); } }
public virtual void ItemPreFrame(ref HumanController.InputSample sample) { if ((sample.attack2 && base.datablock.secondaryFireAims) && this.CanAim()) { sample.attack2 = false; sample.aim = true; sample.yaw *= base.datablock.aimSensitivtyPercent; sample.pitch *= base.datablock.aimSensitivtyPercent; } }
public override void PrimaryAttack(ref HumanController.InputSample sample) { if (!this.beganFiring) { int numStrikes = Mathf.Clamp(Random.Range(1, base.datablock.strikeDurations.Length + 1), 1, base.datablock.strikeDurations.Length); this.actualFireTime = Time.time + base.datablock.strikeDurations[numStrikes - 1]; base.datablock.Local_BeginStrikes(numStrikes, base.viewModelInstance, base.itemRepresentation, base.iface as IStrikeGunItem, ref sample); this.beganFiring = true; } }
public object InvokeInputItemPreFrame(ref HumanController.InputSample sample) { IHeldItem heldItem = this.inputItem as IHeldItem; if (heldItem != null) { heldItem.ItemPreFrame(ref sample); } return(heldItem); }
public virtual void CancelAttack(ref HumanController.InputSample sample) { if (this.beganFiring) { ViewModel viewModelInstance = base.viewModelInstance; base.datablock.Local_CancelStrikes(base.viewModelInstance, base.itemRepresentation, base.iface as IStrikeGunItem, ref sample); base.nextPrimaryAttackTime = Time.time + 1f; this.ResetFiring(); } }
public override void PrimaryAttack(ref HumanController.InputSample sample) { if (!this.beganFiring) { int num = UnityEngine.Random.Range(1, (int)(T)this.datablock.strikeDurations.Length + 1); num = Mathf.Clamp(num, 1, (int)(T)this.datablock.strikeDurations.Length); this.actualFireTime = Time.time + (T)this.datablock.strikeDurations[num - 1]; T t = this.datablock; t.Local_BeginStrikes(num, base.viewModelInstance, base.itemRepresentation, this.iface as IStrikeGunItem, ref sample); this.beganFiring = true; } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if (this._aimHelper && (sample.attack && this.CanPlace())) { Character idMain = base.inventory.idMain as Character; if ((idMain == null) || idMain.stateFlags.grounded) { this.DoPlace(); } } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if ((this.queuedSwingAttackTime > 0f) && (this.queuedSwingAttackTime < Time.time)) { base.datablock.Local_MidSwing(base.viewModelInstance, base.itemRepresentation, base.iface as IMeleeWeaponItem, ref sample); this.queuedSwingAttackTime = -1f; } if ((this.queuedSwingSoundTime > 0f) && (this.queuedSwingSoundTime < Time.time)) { base.datablock.SwingSound(); this.queuedSwingSoundTime = -1f; } }
public override void PrimaryAttack(ref HumanController.InputSample sample) { float fireRate = base.datablock.fireRate; Metabolism local = base.inventory.GetLocal <Metabolism>(); if ((local != null) && (local.GetCalorieLevel() <= 0f)) { fireRate = base.datablock.fireRate * 2f; } float num2 = Time.time + fireRate; base.nextSecondaryAttackTime = num2; base.nextPrimaryAttackTime = num2; base.datablock.Local_FireWeapon(base.viewModelInstance, base.itemRepresentation, base.iface as IMeleeWeaponItem, ref sample); }
public override void PrimaryAttack(ref HumanController.InputSample sample) { base.nextPrimaryAttackTime = Time.time + base.datablock.fireRate; if (base.datablock.NoAimingAfterShot) { this.nextAimTime = Time.time + base.datablock.fireRate; } ViewModel viewModelInstance = base.viewModelInstance; if (actor.forceThirdPerson) { viewModelInstance = null; } base.datablock.Local_FireWeapon(viewModelInstance, base.itemRepresentation, base.iface as IBulletWeaponItem, ref sample); }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if (sample.attack && this.CanBandage()) { this.Primary(ref sample); } else { if (this.lastFramePrimary) { this.CancelBandage(); } this.lastFramePrimary = false; } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if (!this._aimHelper) { return; } if (sample.attack && this.CanPlace()) { Character character = base.inventory.idMain as Character; if (character && !character.stateFlags.grounded) { return; } this.DoPlace(); } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { if ((sample.attack && (this.clipAmmo == 0)) && (base.nextPrimaryAttackTime <= Time.time)) { base.datablock.Local_DryFire(base.viewModelInstance, base.itemRepresentation); base.nextPrimaryAttackTime = Time.time + 1f; sample.attack = false; } base.ItemPreFrame(ref sample); if (sample.aim && (base.datablock.aimSway > 0f)) { float x = Time.time * base.datablock.aimSwaySpeed; float num2 = base.datablock.aimSway * (!sample.crouch ? 1f : 0.6f); sample.yaw += ((Mathf.PerlinNoise(x, x) - 0.5f) * num2) * Time.deltaTime; sample.pitch += ((Mathf.PerlinNoise(x + 0.1f, x + 0.2f) - 0.5f) * num2) * Time.deltaTime; } }
public override void PrimaryAttack(ref HumanController.InputSample sample) { float single = (T)this.datablock.fireRate; Metabolism local = base.inventory.GetLocal <Metabolism>(); if (local && local.GetCalorieLevel() <= 0f) { single = (T)this.datablock.fireRate * 2f; } float single1 = Time.time + single; base.nextSecondaryAttackTime = single1; base.nextPrimaryAttackTime = single1; T t = this.datablock; t.Local_FireWeapon(base.viewModelInstance, base.itemRepresentation, this.iface as IMeleeWeaponItem, ref sample); }
public override void ItemPreFrame(ref HumanController.InputSample sample) { if (sample.attack && this.clipAmmo == 0 && base.nextPrimaryAttackTime <= Time.time) { this.datablock.Local_DryFire(base.viewModelInstance, base.itemRepresentation); base.nextPrimaryAttackTime = Time.time + 1f; sample.attack = false; } base.ItemPreFrame(ref sample); if (sample.aim && (T)this.datablock.aimSway > 0f) { float single = Time.time * (T)this.datablock.aimSwaySpeed; float single1 = (T)this.datablock.aimSway * (!sample.crouch ? 1f : 0.6f); sample.yaw = sample.yaw + (Mathf.PerlinNoise(single, single) - 0.5f) * single1 * Time.deltaTime; sample.pitch = sample.pitch + (Mathf.PerlinNoise(single + 0.1f, single + 0.2f) - 0.5f) * single1 * Time.deltaTime; } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if (!sample.attack && this.beganFiring) { this.CancelAttack(ref sample); sample.attack = false; } if (sample.attack && base.clipAmmo == 0 && this.canReload) { this.Reload(ref sample); } if (this.beganFiring && sample.attack && Time.time > this.actualFireTime) { base.PrimaryAttack(ref sample); this.ResetFiring(); } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if ((this.realThrowTime != 0f) && (Time.time >= this.realThrowTime)) { base.datablock.DoActualThrow(base.itemRepresentation, base.iface as ITorchItem, base.viewModelInstance); this.realThrowTime = 0f; } if ((this.realIgniteTime != 0f) && (Time.time >= this.realIgniteTime)) { base.datablock.DoActualIgnite(base.itemRepresentation, base.iface as ITorchItem, base.viewModelInstance); this.realIgniteTime = 0f; } if ((this.forceSecondaryTime != 0f) && (Time.time >= this.forceSecondaryTime)) { this.SecondaryAttack(ref sample); this.forceSecondaryTime = 0f; } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); if (sample.is_sprinting) { float single = Time.time + 0.1f; this.nextPrimaryAttackTime = (this.nextPrimaryAttackTime <= single ? single : this.nextPrimaryAttackTime); this.wasSprinting = true; } else if (this.wasSprinting) { float single1 = Time.time + 0.3f; this.nextPrimaryAttackTime = (this.nextPrimaryAttackTime <= single1 ? single1 : this.nextPrimaryAttackTime); this.wasSprinting = false; } if ((T)this.datablock.isSemiAuto) { if (sample.attack && this.lastFrameAttack) { sample.attack = false; } else if (!sample.attack && this.lastFrameAttack) { this.lastFrameAttack = false; } else if (sample.attack && !this.lastFrameAttack) { this.lastFrameAttack = true; } } if (sample.attack && this.canPrimaryAttack) { this.PrimaryAttack(ref sample); } if (sample.attack2 && this.canSecondaryAttack) { this.SecondaryAttack(ref sample); } if (sample.reload && this.canReload) { this.Reload(ref sample); } }
public override void ItemPreFrame(ref HumanController.InputSample sample) { base.ItemPreFrame(ref sample); try { if (sample.attack2 && !this.lastFrameAttack2) { this.desiredRotation *= Quaternion.AngleAxis(90f, Vector3.up); } if (sample.attack && this.CanPlace()) { this.DoPlace(); } this.lastFrameAttack2 = sample.attack2; } catch (Exception exception) { this.InformException(exception, "in ItemPreFrame", ref StructureComponentItem <T> .informedPreFrame, null); } }
public virtual void Primary(ref HumanController.InputSample sample) { this.lastFramePrimary = true; sample.crouch = true; sample.walk = 0f; sample.strafe = 0f; sample.jump = false; sample.sprint = false; if (this.bandageStartTime == -1f) { this.StartBandage(); } float single = Time.time - this.bandageStartTime; float single1 = Mathf.Clamp(single / (T)this.datablock.bandageDuration, 0f, 1f); string empty = string.Empty; bool flag = this.datablock.DoesGiveBlood(); bool flag1 = this.datablock.DoesBandage(); if (flag1 && !flag) { empty = "Bandaging..."; } else if (flag1 && flag) { empty = "Bandage + Transfusion..."; } else if (!flag1 && flag) { empty = "Transfusing..."; } RPOS.SetActionProgress(true, empty, single1); if (single1 >= 1f) { this.FinishBandage(); } }
public virtual void Primary(ref HumanController.InputSample sample) { this.lastFramePrimary = true; sample.crouch = true; sample.walk = 0f; sample.strafe = 0f; sample.jump = false; sample.sprint = false; if (this.bandageStartTime == -1f) { this.StartBandage(); } float num = Time.time - this.bandageStartTime; float progress = Mathf.Clamp((float)(num / base.datablock.bandageDuration), (float)0f, (float)1f); string label = string.Empty; bool flag = base.datablock.DoesGiveBlood(); bool flag2 = base.datablock.DoesBandage(); if (flag2 && !flag) { label = "Bandaging..."; } else if (flag2 && flag) { label = "Bandage + Transfusion..."; } else if (!flag2 && flag) { label = "Transfusing..."; } RPOS.SetActionProgress(true, label, progress); if (progress >= 1f) { this.FinishBandage(); } }
public override void PrimaryAttack(ref HumanController.InputSample sample) { base.nextPrimaryAttackTime = Time.time + base.datablock.fireRate; base.datablock.PrimaryAttack(base.viewModelInstance, base.itemRepresentation, base.iface as IThrowableItem, ref sample); }
public virtual void Local_CancelArrow(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (vm != null) { vm.CrossFade("cancelarrow", 0.15f); } this.MakeReadyIn(itemInstance, base.fireRate * 3f); this.cancelArrowSound.PlayLocal(Camera.main.transform, Vector3.zero, 1f, 1f, 3f, 20f, 0); }
public virtual void Local_ReadyArrow(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (vm != null) { vm.Play("drawarrow", PlayMode.StopSameLayer); } itemInstance.completeDrawTime = Time.time + this.drawLength; this.drawArrowSound.PlayLocal(Camera.main.transform, Vector3.zero, 1f, 1f, 3f, 20f, 0); }
public virtual void Local_GetTired(ViewModel vm, ItemRepresentation itemRep, IBowWeaponItem itemInstance, ref HumanController.InputSample sample) { if (!itemInstance.tired && (vm != null)) { vm.CrossFade("tiredloop", 5f); } }
public static HumanController.InputSample Poll(bool noLamp, bool noLaser) { HumanController.InputSample inputSample = new HumanController.InputSample(); if (ConsoleWindow.IsVisible()) { return new HumanController.InputSample(); } if (MainMenu.IsVisible()) { return new HumanController.InputSample(); } if (ChatUI.IsVisible()) { return new HumanController.InputSample(); } if (LockEntry.IsVisible()) { return new HumanController.InputSample(); } if (LockCursorManager.IsLocked(true)) { float single = Time.deltaTime; inputSample.info__crouchBlocked = false; inputSample.walk = 0f; if (GameInput.GetButton("Up").IsDown()) { inputSample.walk = inputSample.walk + 1f; } if (GameInput.GetButton("Down").IsDown()) { inputSample.walk = inputSample.walk - 1f; } inputSample.strafe = 0f; if (GameInput.GetButton("Right").IsDown()) { inputSample.strafe = inputSample.strafe + 1f; } if (GameInput.GetButton("Left").IsDown()) { inputSample.strafe = inputSample.strafe - 1f; } inputSample.yaw = GameInput.mouseDeltaX + HumanController.InputSample.yawSensitivityJoy * Input.GetAxis("Yaw") * single; inputSample.pitch = GameInput.mouseDeltaY + HumanController.InputSample.pitchSensitivityJoy * Input.GetAxis("Pitch") * single; if (input.flipy) { inputSample.pitch = inputSample.pitch * -1f; } inputSample.jump = GameInput.GetButton("Jump").IsDown(); inputSample.crouch = GameInput.GetButton("Duck").IsDown(); inputSample.sprint = GameInput.GetButton("Sprint").IsDown(); inputSample.aim = false; inputSample.attack = GameInput.GetButton("Fire").IsDown(); inputSample.attack2 = GameInput.GetButton("AltFire").IsDown(); inputSample.reload = GameInput.GetButton("Reload").IsDown(); inputSample.inventory = GameInput.GetButton("Inventory").IsPressed(); inputSample.lamp = (!noLamp ? HumanController.InputSample.saved.GetLamp(GameInput.GetButton("Flashlight").IsPressed()) : HumanController.InputSample.saved.lamp); inputSample.laser = (!noLaser ? HumanController.InputSample.saved.GetLaser(GameInput.GetButton("Laser").IsPressed()) : HumanController.InputSample.saved.laser); } else { inputSample = new HumanController.InputSample(); if (!UIUnityEvents.shouldBlockButtonInput) { inputSample.inventory = GameInput.GetButton("Inventory").IsPressed(); } inputSample.lamp = HumanController.InputSample.saved.lamp; inputSample.laser = HumanController.InputSample.saved.laser; } if (GameInput.GetButton("Chat").IsPressed()) { ChatUI.Open(); } return inputSample; }