예제 #1
0
 protected void registeAnimation(HUMAN_ACTION action, string name, bool loop = false)
 {
     if (mAnimationList.ContainsKey(action))
     {
         mAnimationList[action].Clear();
     }
     else
     {
         mAnimationList.Add(action, new List <HumanAnimInfo>());
     }
     for (int i = 0; i < GameDefine.DIRECTION_COUNT; ++i)
     {
         // 根据当前角色数据从数据库查询本地数据
         List <WeaponFrameData> weaponDataList;
         mSQLiteWeaponFrame.query(mData.mWeaponID, i, name, out weaponDataList);
         if (weaponDataList.Count != 1)
         {
             logError("weapon info error!");
             return;
         }
         List <ClothFrameData> clothDataList;
         mSQLiteClothFrame.query(mData.mClothID, i, name, out clothDataList);
         if (clothDataList.Count != 1)
         {
             logError("cloth info error!");
             return;
         }
         List <Vector2> weaponPosList = new List <Vector2>();
         for (int j = 0; j < weaponDataList[0].mFrameCount; ++j)
         {
             weaponPosList.Add(new Vector2(weaponDataList[0].mPosX[j], weaponDataList[0].mPosY[j]));
         }
         List <Vector2> humanPosList = new List <Vector2>();
         for (int j = 0; j < clothDataList[0].mFrameCount; ++j)
         {
             humanPosList.Add(new Vector2(clothDataList[0].mPosX[j], clothDataList[0].mPosY[j]));
         }
         HumanAnimInfo info = new HumanAnimInfo();
         info.mDirection        = i;
         info.mLoop             = loop;
         info.mName             = name;
         info.mHumanAnim        = name + "_dir" + i;
         info.mWeaponAnim       = name + "_dir" + i;
         info.mHumanFrameCount  = clothDataList[0].mFrameCount;
         info.mWeaponFrameCount = weaponDataList[0].mFrameCount;
         info.mWeaponPos        = weaponPosList;
         info.mHumanPos         = humanPosList;
         mAnimationList[action].Add(info);
     }
 }
예제 #2
0
 // 播放当前动作
 public void playAnimation(HumanAnimInfo animInfo, float animSpeed = GameDefine.NORMAL_ANIM_SPEED)
 {
     //mAvatar.play(animInfo, null, null, animInfo.mLoop, animSpeed);
 }