private byte ChangeBrightness(int value) { var currentGroup = GroupDictionary[CurrentRoom.Value]; var currentBrightness = currentGroup.Action.Brightness; var delta = 5 * GetSign(value); var newBrightness = currentBrightness + (byte)delta; var command = new LightCommand { BrightnessIncrement = delta }; var currentState = OnOffStateForGroups[currentGroup]; if (!currentState) { command.On = true; } if (newBrightness <= 0) { command.On = false; } HueClient.SendGroupCommandAsync(command, currentGroup.Id); return((byte)newBrightness); }
private bool SwitchGroupOnOff() { var currentGroup = GroupDictionary[CurrentRoom.Value]; var currentState = OnOffStateForGroups[currentGroup]; var newState = !currentState; var command = new LightCommand { On = newState }; HueClient.SendGroupCommandAsync(command, currentGroup.Id); return(newState); }