public void AddShow(HudType _hudType, HudStateType _state = HudStateType.Destroy) { int id = GetPanel(_hudType); hudDic[id].state = _state; hudDic[id].gameObject.SetActive(true); openList.Add(id); }
public void Show(HudType _hudType, HudStateType _state = HudStateType.Hidden) { CloseAll(); int id = GetPanel(_hudType); hudDic[id].state = _state; hudDic[id].gameObject.SetActive(true); openList.Add(id); }