protected override void Layout()
            {
                Offset = HudMain.GetPixelVector(_absolutePosition) / HudMain.ResScale - Origin - alignment;

                base.Layout();

                _absolutePosition   = HudMain.GetAbsoluteVector((Position + alignment) * HudMain.ResScale);
                _absolutePosition.X = (float)Math.Round(_absolutePosition.X, 4);
                _absolutePosition.Y = (float)Math.Round(_absolutePosition.Y, 4);

                UpdateAlignment();
            }
예제 #2
0
        public override void Draw()
        {
            pageCategory.Enabled = EnableDebug;

            if (EnableDebug && (statsText.Element.Visible || enableOverlay) && updateTimer.ElapsedMilliseconds > 100)
            {
                IReadOnlyList <RichHudMaster.ModClient> modClients = RichHudMaster.Clients;
                IReadOnlyList <IFont> fonts       = FontManager.Fonts;
                HudMain.TreeClient    masterHud   = HudMain.TreeManager.MainClient;
                BindManager.Client    masterInput = BindManager.MainClient;

                stats.Update();
                statsBuilder.Clear();

                var vID = RichHudMaster.versionID;
                statsBuilder.Append($"Rich HUD Master (v {vID.X}.{vID.Y}.{vID.Z}.{vID.W})\n");
                statsBuilder.Append($"Summary:\n");
                statsBuilder.Append($"\tSE Input Blacklist: {BindManager.CurrentBlacklistMode}\n");
                statsBuilder.Append($"\tInput Mode: {HudMain.InputMode}\n");
                statsBuilder.Append($"\tCursor Visible: {HudMain.Cursor.Visible}\n");
                statsBuilder.Append($"\tClient Mods: {modClients.Count}\n");

                foreach (RichHudMaster.ModClient client in modClients)
                {
                    statsBuilder.Append($"\t\t{client.name}\t\t|\tVersion: {client.VersionString}\t\t|\tSubtype: {client.ClientSubtype}\n");
                }

                statsBuilder.Append($"\n\tHudMain:\n");
                statsBuilder.Append($"\t\tHUD Spaces Updating: {HudMain.TreeManager.HudSpacesRegistered}\n");
                statsBuilder.Append($"\t\tElements Updating: {HudMain.TreeManager.ElementRegistered}\n");
                statsBuilder.Append($"\t\tClients Registered: {HudMain.TreeManager.Clients.Count}\n");

                statsBuilder.Append($"\t\tUpdate Timers  (IsHighResolution: {Stopwatch.IsHighResolution}):\n");
                AddGrid(statsBuilder, new string[, ]
                {
                    { "Name", "Avg", "50th", "99th" },
                    { "Draw", $"{stats.AvgDrawTime:F2}ms", $"{stats.Draw50th:F2}ms", $"{stats.Draw99th:F2}ms" },
                    { "Input", $"{stats.AvgInputTime:F2}ms", $"{stats.Input50th:F2}ms", $"{stats.Input99th:F2}ms" },
                    { "Total", $"{stats.AvgTotalTime:F2}ms", $"{stats.Total50th:F2}ms", $"{stats.Total99th:F2}ms" },
                    { "Tree*", $"{stats.AvgTreeTime:F2}ms", $"{stats.Tree50th:F2}ms", $"{stats.Tree99th:F2}ms" },
                }, 3, 4);

                overlay.SetText(statsBuilder);

                if (statsText.Element.Visible)
                {
                    var cursor = HudMain.Cursor as HudMain.HudCursor;

                    statsBuilder.Append($"\n\tCursor:\n");
                    statsBuilder.Append($"\t\tVisible: {cursor.Visible}\n");
                    statsBuilder.Append($"\t\tCaptured: {cursor.IsCaptured}\n");

                    if (cursor.IsCaptured)
                    {
                        statsBuilder.Append($"\t\tPosition: {cursor.ScreenPos}\n");

                        var modName     = cursor.CapturedElement(null, (int)HudElementAccessors.ModName) as string ?? "None";
                        var type        = cursor.CapturedElement(null, (int)HudElementAccessors.GetType) as Type;
                        var ZOffset     = (sbyte)cursor.CapturedElement(null, (int)HudElementAccessors.ZOffset);
                        var fullZOffset = (ushort)cursor.CapturedElement(null, (int)HudElementAccessors.FullZOffset);
                        var pos         = (Vector2)cursor.CapturedElement(null, (int)HudElementAccessors.Position);
                        var size        = (Vector2)cursor.CapturedElement(null, (int)HudElementAccessors.Size);

                        statsBuilder.Append($"\t\t\tMod: {modName}\n");
                        statsBuilder.Append($"\t\t\tType: {type}\n");
                        statsBuilder.Append($"\t\t\tZOffset: {ZOffset}\n");
                        statsBuilder.Append($"\t\t\tFullZOffset: {fullZOffset}\n");
                        statsBuilder.Append($"\t\t\tPosition: {pos}\n");
                        statsBuilder.Append($"\t\t\tSize: {size}\n");
                    }

                    statsBuilder.Append($"\n\tBindManager:\n");
                    statsBuilder.Append($"\t\tControls Registered: {BindManager.Controls.Count}\n");
                    statsBuilder.Append($"\t\tClients Registered: {BindManager.Clients.Count}\n");
                    statsBuilder.Append($"\t\tCandidate Bind: ");

                    int i = 0, bindLength = BindManager.CandidateBindSet.Count;

                    foreach (int conIndex in BindManager.CandidateBindSet)
                    {
                        statsBuilder.Append(BindManager.Controls[conIndex].DisplayName);
                        i++;

                        if (i != bindLength)
                        {
                            statsBuilder.Append(", ");
                        }
                    }

                    statsBuilder.Append($"\n\n\tFontManager:\n");
                    statsBuilder.Append($"\t\tFonts Registered: {fonts.Count}\n\n");

                    foreach (IFont font in fonts)
                    {
                        FontStyles supportedStyles = FontStyles.Italic | FontStyles.Underline;

                        if (font.IsStyleDefined(FontStyles.Bold))
                        {
                            supportedStyles |= FontStyles.Bold;
                        }

                        statsBuilder.Append($"\t\t{font.Name}\n");
                        statsBuilder.Append($"\t\t\tAtlas PtSize: {font.PtSize}\n");
                        statsBuilder.Append($"\t\t\tStyles: Regular, {supportedStyles}\n\n");
                    }

                    statsBuilder.Append($"Details:\n");
                    statsBuilder.Append($"\tMaster:\n");

                    GetHudStats(masterHud, statsBuilder);
                    GetBindStats(masterInput, statsBuilder);

                    foreach (RichHudMaster.ModClient modClient in modClients)
                    {
                        statsBuilder.Append($"\n\t{modClient.name}:\n");
                        GetHudStats(modClient.hudClient, statsBuilder);
                        GetBindStats(modClient.bindClient, statsBuilder);
                    }

                    statsText.Text = statsBuilder;
                }

                updateTimer.Restart();
            }

            if (EnableDebug && enableOverlay)
            {
                var offset = HudMain.GetPixelVector(overlayPos) / HudMain.ResScale;

                if (offset.X < 0f)
                {
                    offset.X += overlay.Size.X * .5f;
                }
                else
                {
                    offset.X -= overlay.Size.X * .5f;
                }

                if (offset.Y < 0f)
                {
                    offset.Y += overlay.Size.Y * .5f;
                }
                else
                {
                    offset.Y -= overlay.Size.Y * .5f;
                }

                overlay.Draw(offset, MatrixD.CreateScale(HudMain.ResScale, HudMain.ResScale, 1d) * HudMain.PixelToWorld);
            }
        }
예제 #3
0
        protected override void Layout()
        {
            var   specCon = MyAPIGateway.Session.CameraController as MySpectator;
            float scale   = BvConfig.Current.genUI.hudScale;

            if (BvConfig.Current.genUI.resolutionScaling)
            {
                scale *= HudMain.ResScale;
            }

            if (Target.TBlock != null && Open)
            {
                Vector3D targetWorldPos, targetScreenPos;
                Vector2  screenBounds = new Vector2(HudMain.ScreenWidth, HudMain.ScreenHeight) * HudMain.ResScale * .5f,
                         menuPos;

                if (!BvConfig.Current.genUI.useCustomPos)
                {
                    if (LocalPlayer.IsLookingInBlockDir(Target.TBlock))
                    {
                        targetWorldPos  = Target.Position + Target.ModelOffset * .75d;
                        targetScreenPos = LocalPlayer.GetWorldToScreenPos(targetWorldPos) / 2d;

                        menuPos = new Vector2((float)targetScreenPos.X, (float)targetScreenPos.Y);
                        menuPos = HudMain.GetPixelVector(menuPos) / scale;
                    }
                    else
                    {
                        menuPos = lastPos;
                    }
                }
                else
                {
                    menuPos = BvConfig.Current.genUI.hudPos;
                    menuPos = HudMain.GetPixelVector(menuPos) / scale;

                    if (menuPos.X < 0)
                    {
                        menuPos.X += .5f * quickActionMenu.Width;
                    }
                    else
                    {
                        menuPos.X -= .5f * quickActionMenu.Width;
                    }

                    if (menuPos.Y < 0)
                    {
                        menuPos.Y += .5f * quickActionMenu.Height;
                    }
                    else
                    {
                        menuPos.Y -= .5f * quickActionMenu.Height;
                    }
                }

                if (BvConfig.Current.genUI.clampHudPos || BvConfig.Current.genUI.useCustomPos)
                {
                    screenBounds -= .5f * quickActionMenu.Size;
                    menuPos.X     = MathHelper.Clamp(menuPos.X, -screenBounds.X, screenBounds.X);
                    menuPos.Y     = MathHelper.Clamp(menuPos.Y, -screenBounds.Y, screenBounds.Y);
                }

                if ((lastPos - menuPos).LengthSquared() > 1f && !(HudMain.EnableCursor && SharedBinds.LeftButton.IsPressed))
                {
                    posLerpFactor = 0f;
                    lastPos       = menuPos;
                }

                if (BvConfig.Current.genUI.useCustomPos)
                {
                    posLerpFactor = 1f;
                }

                lerpScale     = frameTimer.ElapsedMilliseconds / 16.6667f;
                posLerpFactor = Math.Min(posLerpFactor + .4f * lerpScale, 1f);

                quickActionMenu.Offset  = Vector2.Lerp(quickActionMenu.Offset, lastPos, posLerpFactor);
                quickActionMenu.Visible = bpTick > 30;

                if (specCon != null && lastSpecSpeeds != null)
                {
                    specCon.SpeedModeAngular = lastSpecSpeeds.Value.X;
                    specCon.SpeedModeLinear  = lastSpecSpeeds.Value.Y;
                }
            }
            else if (specCon != null)
            {
                lastSpecSpeeds = new Vector2(specCon.SpeedModeAngular, specCon.SpeedModeLinear);
            }

            // Rescale draw matrix based on config
            PlaneToWorldRef[0] = MatrixD.CreateScale(scale, scale, 1d) * HudMain.PixelToWorld;
            base.Layout();

            frameTimer.Restart();
        }