public override void OnRemovedFromHudContainer(HudContainer hudContainer) { base.OnRemovedFromHudContainer(hudContainer); mapUiTempManager.OnSelectedMapAndDifficulty -= MapButtonContainer_OnSelectedMapAndDifficulty; Controller.Instance.Input.Hud.Exit.performed -= Exit_performed; }
public override void OnAddedToHudContainer(HudContainer hudContainer) { base.OnAddedToHudContainer(hudContainer); buttonPlay.onClick.AddListener(Button_OnClick_Play); buttonPlayInAutoplayMode.onClick.AddListener(Button_OnClick_Autoplay); Controller.Instance.Input.Hud.Exit.performed += Exit_performed; }
public override void OnRemovedFromHudContainer(HudContainer hudContainer) { buttonPlay.onClick.RemoveAllListeners(); buttonPlayInAutoplayMode.onClick.RemoveAllListeners(); Controller.Instance.Input.Hud.Exit.performed -= Exit_performed; base.OnRemovedFromHudContainer(hudContainer); }
public override void OnAddedToHudContainer(HudContainer hudContainer) { animator = GetComponent <Animator>(); base.OnAddedToHudContainer(hudContainer); mapUiTempManager.OnSelectedMapAndDifficulty += MapButtonContainer_OnSelectedMapAndDifficulty; Controller.Instance.Input.Hud.Exit.performed += Exit_performed; }
private void MapButtonContainer_OnSelectedMapAndDifficulty(int mapId, int diffId) { Debug.Log("Starting " + mapId + ":" + diffId); MenuPlayMap lScreen = HudManager.Instance.GetTemplateMenuPlayMap(); lScreen.mapId = (uint)mapId; lScreen.diffId = (uint)diffId; HudContainer.SetScreen(lScreen); }
public static void Load(UnityModManager.ModEntry entry) { Mod = entry; entry.OnUnload = Unload; entry.OnFixedUpdate = OnUpdate; entry.OnGUI = OnGui; CmdHandler = new CommandHandler(); NetHandler = new NetworkCommandListener(); _harmony = HarmonyInstance.Create(entry.Info.Id); _harmony.PatchAll(); Console.onLogReceived += ChatOnChatChanged; GameObject gameObject = new GameObject(); gameObject.AddComponent <SetDontDestroyOnLoad>(); _hudContainer = gameObject.AddComponent <HudContainer>(); }
private void Exit_performed(InputAction.CallbackContext obj) { HudContainer.SetScreen(HudManager.Instance.GetTemplateMenu()); }
public void EnterEndLevelMode() { if (EndLevelMode) { return; } this.WriteLine("init: EnterEndLevelMode"); if (Sync_EnterEndLevelMode != null) { Sync_EnterEndLevelMode(); } var ScoreContainer = new Sprite().AttachTo(this); ScoreContainer.alpha = 0.8; Bitmap scroll = Assets.Default.scroll.AttachTo(ScoreContainer); var scroll_scale = DefaultControlHeight / scroll.height; scroll.scaleX = scroll_scale; scroll.scaleY = scroll_scale; scroll.MoveTo(DefaultControlWidth - scroll.width, 0); scroll.filters = new BitmapFilter[] { new DropShadowFilter() }; new Bitmap(EgoView.Buffer.clone()) { scaleX = DefaultScale, scaleY = DefaultScale }.AttachTo(this).FadeOutAndOrphanize(1000 / 24, 0.1); if (music != null) { music.stop(); } EndLevelMode = true; MovementEnabled_IsInGame = false; var music_endlevel = Assets.Default.Music.music_endlevel.play(1); this.WriteLine("init: music_endlevel"); this.EgoView.Image.filters = new BitmapFilter[] { Filters.GrayScaleFilter, }; this.EgoView.ViewPositionLock = TheGoldStack.Position; this.EgoView.ViewPosition = TheGoldStack.Position; var FrozenLook = (45 + 180); var p = new PointInt32 { X = (int)Math.Floor(TheGoldStack.Position.x), Y = (int)Math.Floor(TheGoldStack.Position.y), }; // where should we look actually? if (EgoView.Map.WallMap[p.X - 1, p.Y] != 0) { FrozenLook = (90 + 180); } if (EgoView.Map.WallMap[p.X, p.Y - 1] != 0) { FrozenLook = (0 + 180); } this.EgoView.ViewDirection = FrozenLook.DegreesToRadians(); HudContainer.FadeOut(1000 / 15, 0.2, delegate { CompassContainer.alpha = 0; } ); var onClick = default(Action <MouseEvent>); var onKeyUp = default(Action <KeyboardEvent>); #region EnterEndLevelMode_ReadyToContinue EnterEndLevelMode_ReadyToContinue = delegate { if (EnterEndLevelMode_ReadyToContinue == null) { this.WriteLine("EnterEndLevelMode_ReadyToContinue already disabled?"); return; } this.WriteLine("EnterEndLevelMode_ReadyToContinue is now disabled!"); if (Sync_ExitEndLevelMode != null) { Sync_ExitEndLevelMode(); } EnterEndLevelMode_ReadyToContinue = null; music_endlevel.stop(); ScoreContainer.FadeOut( delegate { ScoreContainer.Orphanize(); PrepareToCallReadyForNextLevel(); } ); stage.keyUp -= onKeyUp; stage.click -= onClick; }; #endregion 1500.AtDelayDo( delegate { // level ends for all // list current scores ShowScoreTable(ScoreContainer, scroll); #region exit this menu music_endlevel.soundComplete += delegate { // we are ready to continue... // are other players? if (EnterEndLevelMode_ReadyToContinue != null) { EnterEndLevelMode_ReadyToContinue(); } }; onClick = delegate { if (!MovementEnabled_IsFocused) { return; } if (EnterEndLevelMode_ReadyToContinue != null) { EnterEndLevelMode_ReadyToContinue(); } }; onKeyUp = delegate { if (!MovementEnabled_IsFocused) { return; } if (EnterEndLevelMode_ReadyToContinue != null) { EnterEndLevelMode_ReadyToContinue(); } }; #endregion stage.click += onClick; stage.keyUp += onKeyUp; // should add click / any key to dismiss this menu } ); }
private void MapLoader_OnFinish() { Debug.Log("Map loader has finished"); HudContainer.SetScreen(HudManager.Instance.GetTemplateMenu()); }
public override void OnAddedToHudContainer(HudContainer hudContainer) { base.OnAddedToHudContainer(hudContainer); MapLoader.StartLoad(MapLoader_OnFinish); }