void OnCollisionStay2D(Collision2D CollidedWith) { if (CollidedWith.gameObject.tag == "Ship") { Spawner.Spawn_Small(Health, gameObject.transform.position); Spawner.Explotion(CollidedWith.gameObject, gameObject, 0); } else if (CollidedWith.gameObject.tag == "Bullet") { Spawner.Spawn_Small(Health, gameObject.transform.position); Spawner.Explotion(gameObject, CollidedWith.gameObject, 1); hud.AddPoint(); } }