void FreshUI() { WGDataController dc = WGDataController.Instance; for (int i = 0; i < dc.szHuaFei.Count; i++) { MDV2HuaFei hf = dc.szHuaFei[i]; HuaFei_CellView hc = HuaFei_CellView.CreateHuaFeiView(); SDK.AddChild(hc.gameObject, tsContent.gameObject); hc.transform.localPosition = new Vector3(0, 149 - i * 96, 0); hc.freshUI(hf); } }
public static HuaFei_CellView CreateHuaFeiView() { Object obj = Resources.Load("pbHuaFei_CellView"); if (obj != null) { GameObject go = Instantiate(obj) as GameObject; HuaFei_CellView hf = go.GetComponent <HuaFei_CellView>(); hf.InitView(); return(hf); } return(null); }