public static void AddressingLevelCompleted(uint levelNum, Transform measure, AddressingController lm) { //measure.parent = Instance.gameObject.transform; //measure.position = new Vector3(measure.position.x, measure.position.y, -6f); HttpWriter.Flush(); Logger.Instance.LogAction("LevelSelection", "Level Completed", (LevelsCompleted + 1).ToString()); LevelHasStarted = false; bool needsNewAudio = MeasureIsLocked(levelNum - 1); bool isBonusLevel = (levelNum % 3) == 0 || Instance.DebugBonus; LevelsCompleted = levelNum; UpdateHeader(levelNum); UpdateHeader(levelNum + 1); if (needsNewAudio) { Instance.StartCoroutine(LoadNewAudio(levelNum - 1)); } Instance.StartCoroutine(DropLevelSelectionGrid(measure, lm, null)); Instance.StartCoroutine(ReplaceMeasure(measure, isBonusLevel)); }
/** @brief Play music on the level selection screen */ private static IEnumerator PlayMusic() { uint startLevel, endLevel, level; float waitTime; if (LevelsCompleted % Instance.LevelsPerLine == 0) { startLevel = 0; endLevel = (uint)Instance.LevelList.Length - 1; } else { startLevel = (LevelsCompleted / Instance.LevelsPerLine) * Instance.LevelsPerLine; endLevel = startLevel + Instance.LevelsPerLine - 1; } Logger.Instance.LogAction("LevelSelection", string.Format("Playing music from {0} to {1}", startLevel, endLevel), (LevelsCompleted + 1).ToString()); //ShowPlayButton(); for (level = startLevel; level <= endLevel && !LevelHasStarted; level++) { AudioPlayer player = Objects[level].audioPlayer; if (MeasureIsLocked(level)) { waitTime = 1.1f; } else { waitTime = 2.0f; } Instance.StartCoroutine(PopoutTile(level, waitTime)); Instance.StartCoroutine(player.PlayBlocking()); yield return(new WaitForSeconds(waitTime)); if (level == LevelsCompleted) { ShowPlayButton(); if (IsAutoplaying()) { Instance.PlayNextLevel(); } } } Logger.Instance.LogAction("LevelSelection", "Done Playing Music", (LevelsCompleted + 1).ToString()); if (LevelsCompleted == Instance.LevelList.Length) { // Application.LoadLevel("OutroCutscene1"); HttpWriter.Flush(); Logger.Instance.LogAction("Transitioning to Outro", "", ""); SceneManager.LoadScene("OutroCutscene1"); Destroy(Instance.gameObject); } }
public void Methods_Deny_Unrestricted() { writer.Write(Char.MinValue); writer.Write(this); writer.Write(String.Empty); writer.Write(new char [1], 0, 1); writer.WriteLine(); writer.WriteString("mono", 0, 4); writer.WriteBytes(new byte[1], 0, 1); writer.Flush(); writer.Close(); }
/// <summary> /// Logs the end of the session and disposes of the session and user ids. /// Resets session state /// </summary> public void SessionEnd() { if (!this.Enabled || !this.InSession) { return; } HttpWriter.Flush(); this.write("System", "Session_End", this.SessionID); this.SessionID = string.Empty; this.UserID = string.Empty; this.InSession = false; this.LoggedLevelName = ""; }
// Update is called once per frame void Update() { string oldPress = press; if (Input.GetKeyDown(KeyCode.Return)) { press = ""; } if (Input.GetKeyDown(KeyCode.A)) { press += "a"; } if (Input.GetKeyDown(KeyCode.C)) { press += "c"; } if (Input.GetKeyDown(KeyCode.D)) { press += "d"; } if (Input.GetKeyDown(KeyCode.E)) { press += "e"; } if (Input.GetKeyDown(KeyCode.I)) { press += "i"; } if (Input.GetKeyDown(KeyCode.L)) { press += "l"; } if (Input.GetKeyDown(KeyCode.N)) { press += "n"; } if (Input.GetKeyDown(KeyCode.O)) { press += "o"; } if (Input.GetKeyDown(KeyCode.P)) { press += "p"; } if (Input.GetKeyDown(KeyCode.S)) { press += "s"; } if (Input.GetKeyDown(KeyCode.T)) { press += "t"; } if (Input.GetKeyDown(KeyCode.U)) { press += "u"; } if (Input.GetKeyDown(KeyCode.Y)) { press += "y"; } if (press != oldPress) { Debug.Log(press); } string message; switch (press) { case "auto": if (AutoplayReady) { message = "Autoplay Beginning at " + System.DateTime.Now.ToUniversalTime(); Logger.Instance.LogAction("Command", message, ""); Debug.Log(message); LevelSelection.BeginAutoplay(); press = ""; } break; case "stop": message = "Autoplay Ending at " + System.DateTime.Now.ToUniversalTime(); Logger.Instance.LogAction("Command", message, ""); LevelSelection.EndAutoplay(); Debug.Log(message); press = ""; break; case "sel": if (LevelSelection.Instance != null) { Destroy(LevelSelection.Instance); } SceneManager.LoadScene("LevelSelection"); press = ""; break; case "inc": Logger.Instance.LogAction("Session", "Level Incremented by Researcher", ""); LevelSelection.UpOneLevel(); press = ""; break; case "dec": Logger.Instance.LogAction("Session", "Level Decremented by Researcher", ""); LevelSelection.DownOneLevel(); press = ""; break; case "load": Logger.Instance.LogAction("Session", "Scene reloaded by researcher", SceneManager.GetActiveScene().name); SceneManager.LoadScene(SceneManager.GetActiveScene().name); press = ""; break; case "done": Logger.Instance.LogAction("Session", "Terminated by researcher", ""); HttpWriter.Flush(); Logger.Instance.SessionEnd(); Logger.Instance.SessionStart(); SceneManager.LoadScene("OutroCutscene3"); press = ""; break; case "play": Logger.Instance.LogAction("Session", "Play level triggered by researcher", ""); LevelSelection.Instance.PlayNextLevel(); press = ""; break; default: break; } }