private void Awake() { objectMesh = GetComponentInChildren <SkinnedMeshRenderer>(); monsterTr = GetComponent <Transform>(); playerTr = GameObject.FindWithTag("PLAYER").GetComponent <Transform>(); nvAgent = GetComponent <NavMeshAgent>(); damageUIPooler = GameObject.FindWithTag("MANAGER").GetComponentInChildren <DamageUIPooler>(); anim = GetComponentInChildren <Animator>(); hpBarScript = GetComponent <HpBarScript>(); }
public virtual void InitUnitMonoBehaciour() { _PlayerCamera = GameObject.Find("PlayerCamera"); _Renderer = _Model.GetComponent <MeshRenderer>(); if (_Renderer == null) { _Renderer = _Model.GetComponent <SkinnedMeshRenderer>(); } if (hpBarSetting.Use) { _HpBar = _InitHpBar(); } _CharacterController = GetComponent <CharacterController>(); _UnitMove = GetComponent <UnitMove>(); _DefCol = _Renderer.material.color; }
private void Awake() { Instance = this; }
void Awake() { ApBar = transform.FindChild("Act_Background").GetComponent<ApBarScript>(); HpBar = transform.FindChild("Health_Background").GetComponent<HpBarScript>(); }