//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public HovercursorState(Transform pBaseTx, HovercursorInput pInput, HovercursorVisualSettings pVisualSett, Transform pCamera) { vBaseTx = pBaseTx; vInput = pInput; VisualSettings = pVisualSett; CameraTransform = pCamera; ActiveCursorTypes = new CursorType[0]; vCursorMap = new Dictionary <CursorType, CursorState>(); vTransformMap = new Dictionary <CursorType, Transform>(); vDelegates = new List <IHovercursorDelegate>(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { const string prefix = "Hovercursor"; DefaultVisualSettings = UnityUtil.FindComponentOrCreate <HovercursorVisualSettings, HovercursorVisualSettingsStandard>(DefaultVisualSettings, gameObject, prefix); Input = UnityUtil.FindComponentOrFail(Input, prefix); CenterCamera = UnityUtil.FindComponentOrFail(CenterCamera, prefix); vState = new HovercursorState(Input, DefaultVisualSettings, CenterCamera.gameObject.transform); vPrevActiveCursorTypes = new List <CursorType>(); vCursorMap = new Dictionary <CursorType, UiCursor>(EnumIntKeyComparer.CursorType); vHideCursorTypes = new List <CursorType>(); vShowCursorTypes = new List <CursorType>(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { const string prefix = "Hovercursor"; DefaultVisualSettings = UnityUtil.FindComponentOrCreate <HovercursorVisualSettings, HovercursorVisualSettingsStandard>(DefaultVisualSettings, gameObject, prefix); Input = UnityUtil.FindComponentOrFail(Input, prefix); if (CameraTransform == null) { CameraTransform = gameObject.transform; } vState = new HovercursorState(gameObject.transform, Input, DefaultVisualSettings, CameraTransform); vPrevActiveCursorTypes = new CursorType[0]; vCursorMap = new Dictionary <CursorType, UiCursor>(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public HovercursorState(HovercursorInput pInput, HovercursorVisualSettings pVisualSett, Transform pCamera) { vInput = pInput; VisualSettings = pVisualSett; CameraTransform = pCamera; vCursorStateMap = new Dictionary <CursorType, CursorState>(EnumIntKeyComparer.CursorType); vCursorStates = new List <CursorState>(); vTransformMap = new Dictionary <CursorType, Transform>(EnumIntKeyComparer.CursorType); vDelegates = new List <IHovercursorDelegate>(); vActiveDelegates = new List <IHovercursorDelegate>(); vActiveCursorTypes = new List <CursorType>(); vActiveCursorMap = new HashSet <CursorType>(EnumIntKeyComparer.CursorType); vActiveCursorPlaneMap = new Dictionary <CursorType, ReadList <PlaneData> >( EnumIntKeyComparer.CursorType); ActiveCursorTypes = vActiveCursorTypes.AsReadOnly(); vInput.SetPlaneProvider(GetActiveCursorPlanes); }