//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { Panels = UnityUtil.FindComponentsOrFail(Panels, Domain); Hovercursor = UnityUtil.FindComponentOrFail(Hovercursor, Domain); DefaultItemVisualSettings = UnityUtil.CreateComponent <HoverboardItemVisualSettings, HoverboardItemVisualSettingsStandard>(DefaultItemVisualSettings, gameObject, Domain); DefaultItemVisualSettings.IsDefaultSettingsComponent = true; ProjectionVisualSettings = UnityUtil.FindComponentOrCreate < HoverboardProjectionVisualSettings, HoverboardProjectionVisualSettingsStandard>( ProjectionVisualSettings, gameObject, Domain); InteractionSettings = UnityUtil.FindComponentOrCreate <HoverboardInteractionSettings, HoverboardInteractionSettings>(InteractionSettings, gameObject, Domain); vState = new HoverboardState(Panels.Select(x => x.GetPanel()).ToArray(), Hovercursor, InteractionSettings.GetSettings(), gameObject.transform); vPrevActiveCursorTypes = new CursorType[0]; vProjMap = new Dictionary <CursorType, UiProjection>(); }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ public void Awake() { Panels = UnityUtil.FindComponentsOrFail(Panels, Domain); Hovercursor = UnityUtil.FindComponentOrFail(Hovercursor, Domain); DefaultItemVisualSettings = UnityUtil.CreateComponent<HoverboardItemVisualSettings, HoverboardItemVisualSettingsStandard>(DefaultItemVisualSettings, gameObject, Domain); DefaultItemVisualSettings.IsDefaultSettingsComponent = true; ProjectionVisualSettings = UnityUtil.FindComponentOrCreate< HoverboardProjectionVisualSettings, HoverboardProjectionVisualSettingsStandard>( ProjectionVisualSettings,gameObject,Domain); InteractionSettings = UnityUtil.FindComponentOrCreate<HoverboardInteractionSettings, HoverboardInteractionSettings>(InteractionSettings, gameObject, Domain); vState = new HoverboardState(Panels.Select(x => x.GetPanel()).ToArray(), Hovercursor, InteractionSettings.GetSettings(), gameObject.transform); vPrevActiveCursorTypes = new CursorType[0]; vProjMap = new Dictionary<CursorType, UiProjection>(); }