/*--------------------------------------------------------------------------------------------*/ private void FadeRow(HoverLayoutArcRow pRow, float pAlpha) { if (pRow == null || !pRow.gameObject.activeSelf) { return; } pRow.GetComponentsInChildren(true, vItemDataResults); for (int i = 0; i < vItemDataResults.Count; i++) { FadeItem(vItemDataResults[i], pAlpha); } }
//////////////////////////////////////////////////////////////////////////////////////////////// /*--------------------------------------------------------------------------------------------*/ private void UpdateRow(HoverLayoutArcRow pRow, bool pPreventHighlight) { if (pRow == null || !pRow.gameObject.activeSelf) { return; } pRow.GetComponentsInChildren(true, vItemHighStateResults); for (int i = 0; i < vItemHighStateResults.Count; i++) { UpdateHighState(vItemHighStateResults[i], pPreventHighlight); } }