/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); font = Content.Load <SpriteFont>("font"); // Special Drawing drawBattle = new DrawBattle(spriteBatch, font); // Menu objects MenuBackground = Content.Load <Texture2D>("MenuBase.png"); BattleButtonBackground = Content.Load <Texture2D>("MoveSelector.png"); HP_Bar = Content.Load <Texture2D>("HP_Bar.png"); InfoBack = Content.Load <Texture2D>("InfoBox.png"); // Characters GuardTex = Content.Load <Texture2D>("MartialGrunt.png"); PlayerTex = Content.Load <Texture2D>("Player.png"); AllyTex = Content.Load <Texture2D>("Ally.png"); // Songs BattleTheme = Content.Load <Song>("battleground_final"); Hover = Content.Load <SoundEffect>("hover2"); Click = Content.Load <SoundEffect>("click4"); // Logic for beginning music (needs to be after music is loaded, but only once) //MediaPlayer.Play(BattleTheme); //MediaPlayer.IsRepeating = true; //MediaPlayer.Volume = 0.7F; hover = Hover.CreateInstance(); click = Click.CreateInstance(); }