/// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            GraphicsDevice.BlendState        = BlendState.Opaque;
            GraphicsDevice.DepthStencilState = DepthStencilState.Default;

            effect.View  = camera.ViewMatrix;
            effect.World = Matrix.Identity;
            effect.CurrentTechnique.Passes[0].Apply();

            Matrix identity = Matrix.Identity;

            ground.Draw(effect);
            airplane.Draw(ref effect, ref identity);
            houses.Draw(effect);

            base.Draw(gameTime);
        }