public void Sub(float magnitude) { prev = percent; percent -= increment / 100f * (magnitude * 21); lerpPercent = 0f; update = true; if (percent < 0) { percent = 0; } if (percent == 0) { cleanHouseMeter.AddHouse(incToHouseMeter); } }
public void Add(float magnitude) { prev = percent; percent += increment / 100f * (magnitude * 21);//12); lerpPercent = 0f; update = true; if (percent > 1) { percent = 1; } if (percent == 1) { dirtyHouseMeter.AddHouse(incToHouseMeter); } }