public void Parse(GameBitBuffer buffer) { Field0 = new HotbarButtonData[6]; for(int i = 0;i < _Field0.Length;i++) { _Field0[i] = new HotbarButtonData(); _Field0[i].Parse(buffer); } Field1 = new HotbarButtonData(); Field1.Parse(buffer); Field2 = (byte)buffer.ReadInt(8); Field3 = buffer.ReadInt(32); Field4 = buffer.ReadInt(32); Field5 = new HirelingSavedData(); Field5.Parse(buffer); Field6 = buffer.ReadInt(32); Field7 = new LearnedLore(); Field7.Parse(buffer); Field8 = new ActiveSkillSavedData[6]; for(int i = 0;i < _Field8.Length;i++) { _Field8[i] = new ActiveSkillSavedData(); _Field8[i].Parse(buffer); } snoTraits = new int[3]; for(int i = 0;i < _snoTraits.Length;i++) _snoTraits[i] = buffer.ReadInt(32); Field10 = new SavePointData(); Field10.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { Field0 = buffer.ReadInt(4) + (-1); Field1 = new HotbarButtonData(); Field1.Parse(buffer); }
public override void Parse(GameBitBuffer buffer) { BarIndex = buffer.ReadInt(4) + (-1); ButtonData = new HotbarButtonData(); ButtonData.Parse(buffer); }