public Task <bool> HostGame(HostedGame hostedGame, HostedGameSource source, string username, string password) { DebugValidate(hostedGame, true); var args = "-h "; if (CommandLineHandler.Instance.DevMode) { args += "-x "; } if (source == HostedGameSource.Lan) { new HostedGameProcess( hostedGame, X.Instance.Debug, true ).Start(); } args += $"-u \"{username}\" "; args += "-k \"" + HostedGame.Serialize(hostedGame) + "\""; return(LaunchJodsEngine(args)); }
public HostedGameData(Guid id, Guid gameguid, Version gameversion, int port, string name, User huser, DateTime startTime, string gameName, string gameIconUrl, bool hasPassword, IPAddress ipAddress, HostedGameSource source, EHostedGame status, bool spectator) { ProcessId = -1; Id = id; GameGuid = gameguid; GameVersion = gameversion; Port = port; Name = name; Username = huser.UserName; GameStatus = status; TimeStarted = startTime; HasPassword = hasPassword; GameName = gameName; IpAddress = ipAddress; Source = source; Spectator = spectator; GameIconUrl = gameIconUrl; if (huser.ApiUser != null) { UserIconUrl = huser.ApiUser.IconUrl; } if (UserIconUrl == null) { UserIconUrl = ""; } if (GameIconUrl == null) { GameIconUrl = ""; } }
public HostedGameData(Guid id,Guid gameguid, Version gameversion, int port, string name, User huser, DateTime startTime, string gameName, string gameIconUrl, bool hasPassword, IPAddress ipAddress, HostedGameSource source, EHostedGame status, bool spectator) : base("gameitem", "gameitem", "octgn:gameitem") { ProcessId = -1; Id = id; GameGuid = gameguid; GameVersion = gameversion; Port = port; Name = name; Username = huser.UserName; GameStatus = status; TimeStarted = startTime; HasPassword = hasPassword; GameName = gameName; IpAddress = ipAddress; Source = source; Spectator = spectator; GameIconUrl = gameIconUrl; if(huser.ApiUser != null) UserIconUrl = huser.ApiUser.IconUrl; if (UserIconUrl == null) UserIconUrl = ""; if (GameIconUrl == null) GameIconUrl = ""; }
public Task <bool> HostGame(HostedGame hostedGame, HostedGameSource source, string username, string password) { DebugValidate(hostedGame, true); //duct-tape fix for a game server bug where online-hosted games lose the chosen password //TODO: remove this check when the bug is fixed server-side (see git issue ticket #2109) if (!password.Equals(hostedGame.Password)) { hostedGame.Password = password; } var args = "-h "; if (CommandLineHandler.Instance.DevMode) { args += "-x "; } if (source == HostedGameSource.Lan) { new HostedGameProcess( hostedGame, X.Instance.Debug, true ).Start(); } args += $"-u \"{username}\" "; args += "-k \"" + HostedGame.Serialize(hostedGame) + "\""; return(LaunchJodsEngine(args)); }
public HostedGameData(Guid id, Guid gameguid, Version gameversion, int port, string name, User huser, DateTime startTime, string gameName, bool hasPassword, IPAddress ipAddress, HostedGameSource source, EHostedGame status, bool spectator) : base("gameitem", "gameitem", "octgn:gameitem") { ProcessId = -1; Id = id; GameGuid = gameguid; GameVersion = gameversion; Port = port; Name = name; Username = huser.UserName; GameStatus = status; TimeStarted = startTime; HasPassword = hasPassword; GameName = gameName; IpAddress = ipAddress; Source = source; Spectator = spectator; }
public HostedGame(Guid id, Guid gameguid, Version gameversion, Version octgnVersion, string name, User huser, string gameName, string gameIconUrl, string userIconUrl, bool hasPassword, string hostAddress, HostedGameStatus status, HostedGameSource source, bool spectators) { Id = id; Name = name; HostUser = huser; GameName = gameName; GameId = gameguid; GameVersion = gameversion.ToString(); OctgnVersion = octgnVersion.ToString(); HasPassword = hasPassword; Spectators = spectators; GameIconUrl = gameIconUrl ?? string.Empty; HostUserIconUrl = userIconUrl ?? string.Empty; HostAddress = hostAddress; Status = status; Source = source; DateCreated = DateTimeOffset.Now; }
public HostedGame(HostedGame game, bool includeSensitiveData) { Id = game.Id; Name = game.Name; HostUser = game.HostUser; GameId = game.GameId; GameName = game.GameName; GameVersion = game.GameVersion; OctgnVersion = game.OctgnVersion; HasPassword = game.HasPassword; Spectators = game.Spectators; GameIconUrl = game.GameIconUrl; HostUserIconUrl = game.HostUserIconUrl; HostAddress = game.HostAddress; Status = game.Status; Source = game.Source; DateCreated = game.DateCreated; DateStarted = game.DateStarted; Password = includeSensitiveData ? game.Password : string.Empty; ProcessId = includeSensitiveData ? game.ProcessId : 0; }