void Awake() { _transform = GetComponent<Transform> (); _translation = new Vector3 (speed, 0, 0); _anim = GetComponentInChildren<Animator2D> (); _gameManager = GameObject.Find("GameManager").GetComponent<HorseGameManager>(); }
void Start() { _SetJumpSpeed(); _controller = GetComponent<CharacterController> (); particle = transform.Find ("Particle"); particle.gameObject.SetActive (false); _plane = transform.Find ("Plane"); _currentSpeed = runningSpeed; _currentJumpSpeed = _jumpSpeed; _pondJumpSpeed = _jumpSpeed / 2f; _movement.x = _currentSpeed; _gameManager = GameObject.Find("GameManager").GetComponent<HorseGameManager>(); anim.PlayAnimation (_idleAnim); }