private void SaveSettings() { /* GamePlay */ DaggerfallUnity.Settings.StartInDungeon = startInDungeon.IsChecked; DaggerfallUnity.Settings.RandomDungeonTextures = randomDungeonTextures.ScrollIndex; DaggerfallUnity.Settings.Crosshair = crosshair.IsChecked; DaggerfallUnity.Settings.EnableToolTips = toolTips.ScrollIndex != 0; DaggerfallUnity.Settings.HQTooltips = toolTips.ScrollIndex == 2; DaggerfallUnity.Settings.HelmAndShieldMaterialDisplay = helmAndShieldMaterialDisplay.ScrollIndex; DaggerfallUnity.Settings.EnableInventoryInfoPanel = inventoryInfoPanel.IsChecked; DaggerfallUnity.Settings.EnableEnhancedItemLists = enhancedItemLists.IsChecked; DaggerfallUnity.Settings.MouseLookSensitivity = mouseSensitivity.GetValue(); DaggerfallUnity.Settings.WeaponSensitivity = weaponSensitivity.GetValue(); float weaponAttackThresholdValue; if (float.TryParse(weaponAttackThreshold.Text, out weaponAttackThresholdValue)) { DaggerfallUnity.Settings.WeaponAttackThreshold = Mathf.Clamp(weaponAttackThresholdValue, 0.001f, 1.0f); } DaggerfallUnity.Settings.LypyL_GameConsole = gameConsole.IsChecked; DaggerfallUnity.Settings.LypyL_ModSystem = modSystem.IsChecked; DaggerfallUnity.Settings.MeshAndTextureReplacement = assetImport.IsChecked; DaggerfallUnity.Settings.CompressModdedTextures = compressModdedTextures.IsChecked; /* Video */ if (applyScreenChanges) { Resolution selectedResolution = Screen.resolutions[resolution.ScrollIndex]; DaggerfallUnity.Settings.ResolutionWidth = selectedResolution.width; DaggerfallUnity.Settings.ResolutionHeight = selectedResolution.height; DaggerfallUnity.Settings.Fullscreen = fullscreen.IsChecked; Screen.SetResolution(selectedResolution.width, selectedResolution.height, fullscreen.IsChecked); DaggerfallUnity.Settings.QualityLevel = qualityLevel.ScrollIndex; QualitySettings.SetQualityLevel(qualityLevel.ScrollIndex); } DaggerfallUnity.Settings.MainFilterMode = mainFilterMode.ScrollIndex; DaggerfallUnity.Settings.GUIFilterMode = guiFilterMode.ScrollIndex; DaggerfallUnity.Settings.VideoFilterMode = videoFilterMode.ScrollIndex; DaggerfallUnity.Settings.FieldOfView = fovSlider.Value; DaggerfallUnity.Settings.TerrainDistance = terrainDistance.Value; DaggerfallUnity.Settings.ShadowResolutionMode = shadowResolutionMode.ScrollIndex; DaggerfallUnity.Settings.DungeonLightShadows = dungeonLightShadows.IsChecked; DaggerfallUnity.Settings.UseLegacyDeferred = useLegacyDeferred.IsChecked; DaggerfallUnity.Settings.SaveSettings(); }
//leaving the window private void UpdateUnsavedSettingsToControls() { //no need to do UnsavedKeybindDict here.. it's already set in the WaitForKeyPress method UnsavedSettingsDict["JoystickLookSensitivity"] = joystickCameraSensitivitySlider.GetValue(); UnsavedSettingsDict["JoystickCursorSensitivity"] = joystickUIMouseSensitivitySlider.GetValue(); UnsavedSettingsDict["JoystickMovementThreshold"] = joystickMovementThresholdSlider.GetValue(); UnsavedSettingsDict["JoystickDeadzone"] = joystickDeadzoneSlider.GetValue(); UnsavedSettingsDict["EnableController"] = enableControllerCheckbox.IsChecked; UnsavedSettingsDict["InvertMovementHorizontal"] = invertMovementHorizontalCheckbox.IsChecked; UnsavedSettingsDict["InvertMovementVertical"] = invertMovementVerticalCheckbox.IsChecked; UnsavedSettingsDict["InvertCameraHorizontal"] = invertLookHorizontalCheckbox.IsChecked; UnsavedSettingsDict["InvertCameraVertical"] = invertLookVerticalCheckbox.IsChecked; }
private void OnUpdateValues() { DaggerfallUnity.Settings.MouseLookSensitivity = mouseSensitivitySlider.GetValue(); DaggerfallUnity.Settings.WeaponSensitivity = weaponSensitivitySlider.GetValue(); DaggerfallUnity.Settings.MoveSpeedAcceleration = moveSpeedAccelerationSlider.GetValue(); DaggerfallUnity.Settings.InvertMouseVertical = invertMouseVerticalCheckbox.IsChecked; DaggerfallUnity.Settings.MouseLookSmoothing = mouseSmoothingCheckbox.IsChecked; DaggerfallUnity.Settings.ClickToAttack = clickToAttackCheckbox.IsChecked; float weaponAttackThresholdValue; if (float.TryParse(weaponAttackThresholdTextbox.Text, out weaponAttackThresholdValue)) { DaggerfallUnity.Settings.WeaponAttackThreshold = Mathf.Clamp(weaponAttackThresholdValue, 0.001f, 1.0f); } DaggerfallUnity.Settings.SaveSettings(); GameManager.Instance.StartGameBehaviour.ApplyStartSettings(); }
private void SaveSettings() { /* GamePlay */ DaggerfallUnity.Settings.StartInDungeon = startInDungeon.IsChecked; DaggerfallUnity.Settings.RandomDungeonTextures = randomDungeonTextures.ScrollIndex; DaggerfallUnity.Settings.MouseLookSensitivity = mouseSensitivity.GetValue(); //DaggerfallUnity.Settings.WeaponSensitivity = weaponSensitivity.GetValue(); DaggerfallUnity.Settings.MovementAcceleration = movementAcceleration.IsChecked; float weaponAttackThresholdValue; if (float.TryParse(weaponAttackThreshold.Text, out weaponAttackThresholdValue)) { DaggerfallUnity.Settings.WeaponAttackThreshold = Mathf.Clamp(weaponAttackThresholdValue, 0.001f, 1.0f); } DaggerfallUnity.Settings.BowDrawback = bowDrawback.IsChecked; DaggerfallUnity.Settings.ToggleSneak = toggleSneak.IsChecked; DaggerfallUnity.Settings.AlternateMusic = alternateMusic.IsChecked; DaggerfallUnity.Settings.SoundVolume = soundVolume.GetValue() / 100f; DaggerfallUnity.Settings.MusicVolume = musicVolume.GetValue() / 100f; DaggerfallUnity.Settings.EnableSpellLighting = spellLighting.IsChecked; DaggerfallUnity.Settings.EnableSpellShadows = spellShadows.IsChecked; /* GUI */ DaggerfallUnity.Settings.EnableToolTips = toolTips.IsChecked; DaggerfallUnity.Settings.ToolTipDelayInSeconds = toolTipDelayInSeconds.GetValue(); DaggerfallUnity.Settings.ToolTipTextColor = toolTipTextColor.BackgroundColor; DaggerfallUnity.Settings.ToolTipBackgroundColor = toolTipBackgroundColor.BackgroundColor; DaggerfallUnity.Settings.Crosshair = crosshair.IsChecked; DaggerfallUnity.Settings.InteractionModeIcon = ((InteractionModeIconModes)interactionModeIcon.Value).ToString(); DaggerfallUnity.Settings.EnableVitalsIndicators = vitalsIndicators.IsChecked; DaggerfallUnity.Settings.EnableArrowCounter = arrowCounter.IsChecked; DaggerfallUnity.Settings.FreeScaling = freeScaling.IsChecked; DaggerfallUnity.Settings.ShowQuestJournalClocksAsCountdown = showQuestJournalClocksAsCountdown.IsChecked; DaggerfallUnity.Settings.EnableInventoryInfoPanel = inventoryInfoPanel.IsChecked; DaggerfallUnity.Settings.EnableEnhancedItemLists = enhancedItemLists.IsChecked; DaggerfallUnity.Settings.EnableModernConversationStyleInTalkWindow = enableModernConversationStyleInTalkWindow.IsChecked; DaggerfallUnity.Settings.IconsPositioningScheme = ((IconsPositioningSchemes)iconsPositioningScheme.Value).ToString(); DaggerfallUnity.Settings.HelmAndShieldMaterialDisplay = helmAndShieldMaterialDisplay.ScrollIndex; DaggerfallUnity.Settings.EnableGeographicBackgrounds = geographicBackgrounds.IsChecked; DaggerfallUnity.Settings.DungeonExitWagonPrompt = dungeonExitWagonPrompt.IsChecked; DaggerfallUnity.Settings.LoiterLimitInHours = loiterLimitInHours.Value; /* Enhancements */ DaggerfallUnity.Settings.LypyL_GameConsole = gameConsole.IsChecked; DaggerfallUnity.Settings.LypyL_ModSystem = modSystem.IsChecked; DaggerfallUnity.Settings.AssetInjection = assetInjection.IsChecked; DaggerfallUnity.Settings.CompressModdedTextures = compressModdedTextures.IsChecked; DaggerfallUnity.Settings.NearDeathWarning = nearDeathWarning.IsChecked; DaggerfallUnity.Settings.AlternateRandomEnemySelection = alternateRandomEnemySelection.IsChecked; DaggerfallUnity.Settings.CameraRecoilStrength = cameraRecoilStrength.ScrollIndex; DaggerfallUnity.Settings.AdvancedClimbing = advancedClimbing.IsChecked; DaggerfallUnity.Settings.CombatVoices = combatVoices.IsChecked; DaggerfallUnity.Settings.EnemyInfighting = enemyInfighting.IsChecked; DaggerfallUnity.Settings.EnhancedCombatAI = enhancedCombatAI.IsChecked; DaggerfallUnity.Settings.AllowMagicRepairs = allowMagicRepairs.IsChecked; DaggerfallUnity.Settings.InstantRepairs = instantRepairs.IsChecked; DaggerfallUnity.Settings.GuildQuestListBox = guildQuestListBox.IsChecked; DaggerfallUnity.Settings.BowLeftHandWithSwitching = bowLeftHandWithSwitching.IsChecked; DaggerfallUnity.Settings.TravelMapLocationsOutline = travelMapLocationsOutline.IsChecked; DaggerfallUnity.Settings.DungeonAmbientLightScale = dungeonAmbientLightScale.GetValue(); DaggerfallUnity.Settings.NightAmbientLightScale = nightAmbientLightScale.GetValue(); DaggerfallUnity.Settings.PlayerTorchLightScale = playerTorchLightScale.GetValue(); DaggerfallUnity.Settings.PlayerTorchFromItems = playerTorchFromItems.IsChecked; /* Video */ if (applyScreenChanges) { Resolution selectedResolution = resolutions[resolution.ScrollIndex]; DaggerfallUnity.Settings.ResolutionWidth = selectedResolution.width; DaggerfallUnity.Settings.ResolutionHeight = selectedResolution.height; DaggerfallUnity.Settings.Fullscreen = fullscreen.IsChecked; //DaggerfallUnity.Settings.ExclusiveFullscreen = exclusiveFullscreen.IsChecked; if (DaggerfallUnity.Settings.ExclusiveFullscreen && DaggerfallUnity.Settings.Fullscreen) { Screen.SetResolution( selectedResolution.width, selectedResolution.height, FullScreenMode.ExclusiveFullScreen); } else { Screen.SetResolution( selectedResolution.width, selectedResolution.height, fullscreen.IsChecked); } DaggerfallUnity.Settings.QualityLevel = qualityLevel.ScrollIndex; QualitySettings.SetQualityLevel(qualityLevel.ScrollIndex); } Application.runInBackground = DaggerfallUnity.Settings.RunInBackground = runInBackground.IsChecked; DaggerfallUnity.Settings.MainFilterMode = mainFilterMode.ScrollIndex; DaggerfallUnity.Settings.GUIFilterMode = guiFilterMode.ScrollIndex; DaggerfallUnity.Settings.VideoFilterMode = videoFilterMode.ScrollIndex; DaggerfallUnity.Settings.Antialiasing = antiAliasingMethod.ScrollIndex; DaggerfallUnity.Settings.FieldOfView = fovSlider.Value; DaggerfallUnity.Settings.TerrainDistance = terrainDistance.Value; DaggerfallUnity.Settings.ShadowResolutionMode = shadowResolutionMode.ScrollIndex; DaggerfallUnity.Settings.DungeonLightShadows = dungeonLightShadows.IsChecked; DaggerfallUnity.Settings.InteriorLightShadows = interiorLightShadows.IsChecked; DaggerfallUnity.Settings.ExteriorLightShadows = exteriorLightShadows.IsChecked; DaggerfallUnity.Settings.AmbientLitInteriors = ambientLitInteriors.IsChecked; DaggerfallUnity.Settings.RetroRenderingMode = retroRenderingMode.ScrollIndex; DaggerfallUnity.Settings.PostProcessingInRetroMode = postProcessingInRetroMode.ScrollIndex; /* Accessibility */ DaggerfallUnity.Settings.AutomapTempleColor = automapTempleColor.BackgroundColor; DaggerfallUnity.Settings.AutomapShopColor = automapShopColor.BackgroundColor; DaggerfallUnity.Settings.AutomapTavernColor = automapTavernColor.BackgroundColor; DaggerfallUnity.Settings.AutomapHouseColor = automapHouseColor.BackgroundColor; DaggerfallUnity.Settings.SaveSettings(); }
private void SaveSettings() { /* GamePlay */ DaggerfallUnity.Settings.StartInDungeon = startInDungeon.IsChecked; DaggerfallUnity.Settings.RandomDungeonTextures = randomDungeonTextures.ScrollIndex; DaggerfallUnity.Settings.MouseLookSensitivity = mouseSensitivity.GetValue(); DaggerfallUnity.Settings.WeaponSensitivity = weaponSensitivity.GetValue(); DaggerfallUnity.Settings.MoveSpeedAcceleration = movementAcceleration.GetValue(); float weaponAttackThresholdValue; if (float.TryParse(weaponAttackThreshold.Text, out weaponAttackThresholdValue)) { DaggerfallUnity.Settings.WeaponAttackThreshold = Mathf.Clamp(weaponAttackThresholdValue, 0.001f, 1.0f); } DaggerfallUnity.Settings.SoundVolume = soundVolume.GetValue(); DaggerfallUnity.Settings.MusicVolume = musicVolume.GetValue(); DaggerfallUnity.Settings.EnableSpellLighting = spellLighting.IsChecked; DaggerfallUnity.Settings.EnableSpellShadows = spellShadows.IsChecked; /* GUI */ DaggerfallUnity.Settings.EnableToolTips = toolTips.IsChecked; DaggerfallUnity.Settings.ToolTipDelayInSeconds = toolTipDelayInSeconds.GetValue(); DaggerfallUnity.Settings.ToolTipTextColor = toolTipTextColor.BackgroundColor; DaggerfallUnity.Settings.ToolTipBackgroundColor = toolTipBackgroundColor.BackgroundColor; DaggerfallUnity.Settings.Crosshair = crosshair.IsChecked; DaggerfallUnity.Settings.InteractionModeIcon = ((InteractionModeIconModes)interactionModeIcon.Value).ToString(); DaggerfallUnity.Settings.EnableVitalsIndicators = vitalsIndicators.IsChecked; DaggerfallUnity.Settings.FreeScaling = freeScaling.IsChecked; DaggerfallUnity.Settings.ShowQuestJournalClocksAsCountdown = showQuestJournalClocksAsCountdown.IsChecked; DaggerfallUnity.Settings.EnableInventoryInfoPanel = inventoryInfoPanel.IsChecked; DaggerfallUnity.Settings.EnableEnhancedItemLists = enhancedItemLists.IsChecked; DaggerfallUnity.Settings.EnableModernConversationStyleInTalkWindow = enableModernConversationStyleInTalkWindow.IsChecked; DaggerfallUnity.Settings.HelmAndShieldMaterialDisplay = helmAndShieldMaterialDisplay.ScrollIndex; /* Enhancements */ DaggerfallUnity.Settings.LypyL_GameConsole = gameConsole.IsChecked; DaggerfallUnity.Settings.LypyL_ModSystem = modSystem.IsChecked; DaggerfallUnity.Settings.MeshAndTextureReplacement = assetImport.IsChecked; DaggerfallUnity.Settings.CompressModdedTextures = compressModdedTextures.IsChecked; DaggerfallUnity.Settings.NearDeathWarning = nearDeathWarning.IsChecked; DaggerfallUnity.Settings.AlternateRandomEnemySelection = alternateRandomEnemySelection.IsChecked; DaggerfallUnity.Settings.CameraRecoilStrength = cameraRecoilStrength.ScrollIndex; DaggerfallUnity.Settings.AdvancedClimbing = advancedClimbing.IsChecked; DaggerfallUnity.Settings.CombatVoices = combatVoices.IsChecked; DaggerfallUnity.Settings.EnemyInfighting = enemyInfighting.IsChecked; DaggerfallUnity.Settings.DungeonAmbientLightScale = dungeonAmbientLightScale.GetValue(); DaggerfallUnity.Settings.NightAmbientLightScale = nightAmbientLightScale.GetValue(); DaggerfallUnity.Settings.PlayerTorchLightScale = playerTorchLightScale.GetValue(); /* Video */ if (applyScreenChanges) { Resolution selectedResolution = Screen.resolutions[resolution.ScrollIndex]; DaggerfallUnity.Settings.ResolutionWidth = selectedResolution.width; DaggerfallUnity.Settings.ResolutionHeight = selectedResolution.height; DaggerfallUnity.Settings.Fullscreen = fullscreen.IsChecked; Screen.SetResolution(selectedResolution.width, selectedResolution.height, fullscreen.IsChecked); DaggerfallUnity.Settings.QualityLevel = qualityLevel.ScrollIndex; QualitySettings.SetQualityLevel(qualityLevel.ScrollIndex); } DaggerfallUnity.Settings.MainFilterMode = mainFilterMode.ScrollIndex; DaggerfallUnity.Settings.GUIFilterMode = guiFilterMode.ScrollIndex; DaggerfallUnity.Settings.VideoFilterMode = videoFilterMode.ScrollIndex; DaggerfallUnity.Settings.FieldOfView = fovSlider.Value; DaggerfallUnity.Settings.TerrainDistance = terrainDistance.Value; DaggerfallUnity.Settings.ShadowResolutionMode = shadowResolutionMode.ScrollIndex; DaggerfallUnity.Settings.DungeonLightShadows = dungeonLightShadows.IsChecked; DaggerfallUnity.Settings.InteriorLightShadows = interiorLightShadows.IsChecked; DaggerfallUnity.Settings.UseLegacyDeferred = useLegacyDeferred.IsChecked; DaggerfallUnity.Settings.SaveSettings(); }