public void Initialize() { Cursor.visible = false; _hookCrashedSignal += OnHookCrashed; _alienCatchedSignal += OnAlienCatched; }
public AudioHandler( AudioSource audioSource, Settings settings, HookCrashedSignal hookCrashedSignal) { _hookCrashedSignal = hookCrashedSignal; _settings = settings; _audioSource = audioSource; }
public GameController( Hook hook, AsteroidManager asteroidSpawner, HookCrashedSignal hookCrashedSignal, AlienCatchedSignal alienCatchedSignal) { _hookCrashedSignal = hookCrashedSignal; _asteroidSpawner = asteroidSpawner; _hook = hook; _alienCatchedSignal = alienCatchedSignal; }
public HookStateDead(HookCrashedSignal hookCrashedSignal, ExplosionFactory explosionFactory, BrokenHookFactory brokenHookFactory, Settings settings, Hook hook) { _hookCrashedSignal = hookCrashedSignal; _explosionFactory = explosionFactory; _brokenHookFactory = brokenHookFactory; _settings = settings; _hook = hook; }
public void Dispose() { _hookCrashedSignal -= OnHookCrashed; }
public void Initialize() { _hookCrashedSignal += OnHookCrashed; }