private void CreateBullet() { var list = AttackLibrary.GetInstance; amulet = (GameObject.Instantiate(list.amuret) as GameObject).GetComponent<HomingAmulet>(); amulet.parent = character; amulet.Init(); amulet.SetTransformParent(); SoundManager.Play(SoundManager.amulet); }
private void CreateBullet() { var list = AttackLibrary.GetInstance; amulet = (GameObject.Instantiate(list.amuret) as GameObject).GetComponent <HomingAmulet>(); amulet.parent = character; amulet.Init(); amulet.SetTransformParent(); SoundManager.Play(SoundManager.amulet); }