public override LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { Color c = Color.black; LocationGraphicsData lgd = new LocationGraphicsData(c); return(lgd); }
public override LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { Color c = GetFogOfWarColor(location, stats); PlayerSystem ps = _game._playerSystem; Player currentPlayer = ps._currentPlayer; c = stats._control._controllingPlayers[currentPlayer] ? Color.white : c; return(new LocationGraphicsData(c)); }
public HomelandsStructure(HomelandsGame game, dStructurePlacement placementData) { _game = game; _location = placementData.location; _owner = placementData.creator; _cost = placementData.data.cost; _hitPoints = placementData.data.hitPoints; _radii = placementData.data.radii; }
public static List <HomelandsLocation> GetLocationsInRadius(HomelandsLocation location, RadiusRange radiusRange) { List <Pos> posInRadius = Pathfinder.GetPosInRadius(location._game._locations.Keys.ToList(), location._pos, radiusRange); List <HomelandsLocation> locations = new List <HomelandsLocation>(); foreach (Pos p in posInRadius) { locations.Add(location._game._locations[p]); } return(locations); }
public virtual List <GraphicsData> Draw() { List <GraphicsData> graphics = new List <GraphicsData>(); foreach (Pos p in _locations.Keys) { HomelandsLocation location = _locations[p]; graphics.Add(location.Draw()); } return(graphics); }
SelectedData GetSelectedData(MouseHandlerInfo mhi) { SelectedData sd = null; if (mhi._pos != null) { HomelandsLocation loc = _locations[mhi._pos]; sd = new SelectedData(loc); } return(sd); }
public override LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { Color c = GetFogOfWarColor(location, stats); Dictionary <Player, float> extractions = stats._extraction._extractionRate; float extraction = extractions[_game._playerSystem._currentPlayer]; if (extraction > 0f) { c = Color.Lerp(Color.white, Color.black, extraction / 5f); } return(new LocationGraphicsData(c)); }
public override LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { Color c = GetFogOfWarColor(location, stats); Dictionary <Player, float> militaryDict = stats._military._attack; float military = militaryDict[_game._playerSystem._currentPlayer]; if (military > 0f) { c = Color.Lerp(Color.white, Color.red, military / 5f); } return(new LocationGraphicsData(c)); }
void InitializePlayerStarts() { UpdateGame(); Dictionary <Player, Pos> startingPositions = _startPositioner.GetStartingPos(); foreach (Player player in startingPositions.Keys) { Pos p = startingPositions[player]; HomelandsLocation location = _locations[p]; dStructurePlacement structure = location.Click(player); player._buildQueue.TryToAddStructureToBuildQueue(structure); } EndTurn(); }
protected Color GetFogOfWarColor(HomelandsLocation location, Stats stats) { Color c = Color.magenta; eVisibility visibility = stats._vision._visibility[_game._playerSystem._currentPlayer]; if (visibility == eVisibility.Visible) { c = GetColorFromTerrain(location._terrain._type); } else if (visibility == eVisibility.Fog) { c = Color.Lerp(GetColorFromTerrain(location._terrain._type), Color.black, 0.5f); } else if (visibility == eVisibility.Unexplored) { c = Color.black; } else { throw new System.NotImplementedException(); } return(c); }
public override LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { Color c = GetColorFromTerrain(location._terrain._type); return(new LocationGraphicsData(c)); }
public abstract LocationGraphicsData Draw(HomelandsLocation location, Stats stats);
public dStructurePlacement(dStructure d, Player p, HomelandsLocation l) { data = d; creator = p; location = l; }
public LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { return(_view.Draw(location, stats)); }
public SelectedData(HomelandsLocation location) { _pos = location._pos; _terrain = location._terrain._type; _structure = location._structure; }
public override LocationGraphicsData Draw(HomelandsLocation location, Stats stats) { Color c = GetFogOfWarColor(location, stats); return(new LocationGraphicsData(c)); }