public ModelLoaderBase LoadModel(GameObject go, bool need_shadow, bool enable_light_probe, Action <Animator> on_complete, bool useSpecialModel) { if (IsUsePlayerModel()) { PlayerLoader loader = go.AddComponent <PlayerLoader>(); PlayerLoadInfo player_load_info = CreatePlayerLoadInfo(); loader.StartLoad(player_load_info, go.get_layer(), 99, false, false, need_shadow, enable_light_probe, false, false, FieldManager.IsValidInField(), true, (!enable_light_probe) ? SHADER_TYPE.UI : ShaderGlobal.GetCharacterShaderType(), delegate { if (on_complete != null) { on_complete(loader.animator); } }, true, -1); return(loader); } NPCLoader loader2 = go.AddComponent <NPCLoader>(); HomeThemeTable.HomeThemeData homeThemeData = Singleton <HomeThemeTable> .I.GetHomeThemeData(TimeManager.GetNow()); int num = Singleton <HomeThemeTable> .I.GetNpcModelID(homeThemeData, id); int num2 = (num <= 0) ? specialModelID : num; int npc_model_id = (!useSpecialModel || num2 <= 0) ? npcModelID : num2; loader2.Load(npc_model_id, go.get_layer(), need_shadow, enable_light_probe, (!enable_light_probe) ? SHADER_TYPE.UI : ShaderGlobal.GetCharacterShaderType(), delegate { if (on_complete != null) { on_complete(loader2.animator); } }); return(loader2); }
protected override ModelLoaderBase LoadModel() { //IL_004c: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Expected O, but got Unknown bool useSpecialModel = false; HomeThemeTable.HomeThemeData homeThemeData = Singleton <HomeThemeTable> .I.GetHomeThemeData(Singleton <HomeThemeTable> .I.CurrentHomeTheme); if (homeThemeData != null && (npcData.specialModelID > 0 || homeThemeData.name != "NORMAL")) { useSpecialModel = true; } return(npcData.LoadModel(this.get_gameObject(), true, true, null, useSpecialModel)); }
public void InitNPC(UITexture ui_tex, int npc_id, Vector3 pos, Vector3 rot, float fov, Action <NPCLoader> onload_callback) { //IL_00e1: Unknown result type (might be due to invalid IL or missing references) //IL_00e2: Unknown result type (might be due to invalid IL or missing references) //IL_00e8: Unknown result type (might be due to invalid IL or missing references) //IL_00ea: Unknown result type (might be due to invalid IL or missing references) if (!(npcLoader != null) || !npcLoader.isLoading) { NPCTable.NPCData nPCData = Singleton <NPCTable> .I.GetNPCData(npc_id); if (nPCData != null && nPCData != npcData) { Init(ui_tex, (fov == -1f) ? 10f : fov, LOADER_TYPE.NPC); if (uiRenderTexture != null && uiRenderTexture.nearClipPlane == -1f && ((fov >= 40f && pos.z > 13f) || (fov < 40f && pos.z > 5f))) { uiRenderTexture.nearClipPlane = pos.z - 5f; } npcData = nPCData; modelPos = pos; modelRot = rot; cameraFOV = fov; onNPCLoadFinishedCallBack = onload_callback; int num = (nPCData.specialModelID <= 0) ? nPCData.npcModelID : nPCData.specialModelID; HomeThemeTable.HomeThemeData homeThemeData = Singleton <HomeThemeTable> .I.GetHomeThemeData(Singleton <HomeThemeTable> .I.CurrentHomeTheme); int num2 = -1; if (homeThemeData != null) { num2 = Singleton <HomeThemeTable> .I.GetNpcModelID(homeThemeData, nPCData.id); } num = ((num2 <= 0) ? num : num2); npcLoader.Load(num, modelLayer, false, false, SHADER_TYPE.UI, OnNPCLoadFinished); LoadStart(); } } }