public Npc(int id, string name, HomeCountry country, string description, int health, int lives) : base(id, name, country) { Id = id; Name = name; Country = country; Description = description; Health = health; Lives = lives; }
public Citizen( int id, string name, HomeCountry country, string description, int health, int lives, List <string> messages) : base(id, name, country, description, health, lives) { Messages = messages; }
public Enemy( int id, string name, HomeCountry country, string description, int health, int lives, List <string> messages, Weapon currentWeapons, Weapon currentWeapon) : base(id, name, country, description, health, lives) { Messages = messages; CurrentWeapon = currentWeapon; CurrentWeapon = currentWeapons; }
public Task <HomeCountry> UpdateHomeCountry(HomeCountry homeCountry) { throw new NotImplementedException(); }
public Character(int id, string name, HomeCountry country) { _name = name; _country = country; }