public static void CreatePriest(string playerName, string typeOfPriest) { List <Models.Action> actions = new List <Models.Action>(); actions.Add(new FlashHeal("FLASH HEAL", Constants.BaseCooldown, Constants.PriestManaRegen, Constants.PriestSpellPower)); if (typeOfPriest == "HOLY") { actions.Add(new Renew("RENEW", Constants.BaseCooldown, 200, 2, (int)(Constants.PriestSpellPower * 1.5))); actions.Add(new Serenity("SERENITY", Constants.BaseCooldown, 400, Constants.PriestSpellPower * 5)); actions.Add(new PunishTheUnholy("PUNISH THE UNHOLY", Constants.BaseCooldown, 300, Constants.PriestSpellPower * 5)); Hero holyPriest = new HolyPriest(playerName, Constants.PriestHealth, Constants.PriestHealthRegen , actions, Constants.HeroBaseArmor, Constants.PriestMana, Constants.PriestManaRegen, Constants.PriestSpellPower); players.Add(holyPriest); } else if (typeOfPriest == "DISCIPLINE") { actions.Add(new Shield("POWER WORD: SHIELD", Constants.BaseCooldown, 200, 40)); actions.Add(new Silence("SILENCE", Constants.BaseCooldown, 300)); actions.Add(new PurgeTheWicked("PURGE THE WICKED", Constants.BaseCooldown, 300, Constants.PriestSpellPower * 5)); Hero disciplinePriest = new DisciplinePriest(playerName, Constants.PriestHealth, Constants.PriestHealthRegen , actions, Constants.HeroBaseArmor, Constants.PriestMana, Constants.PriestManaRegen, Constants.PriestSpellPower); players.Add(disciplinePriest); } else { actions.Add(new CurseOfDeath("CURSE OF DEATH", Constants.BaseCooldown, 150, 3, Constants.PriestSpellPower)); actions.Add(new Sadism("SADISM", Constants.BaseCooldown, 300, 50, 30)); actions.Add(new MindBlast("MIND BLAST", Constants.BaseCooldown, 300, Constants.PriestSpellPower * 4)); Hero shadowPriest = new ShadowPriest(playerName, Constants.PriestHealth, Constants.PriestHealthRegen , actions, Constants.HeroBaseArmor, Constants.PriestMana, Constants.PriestManaRegen, Constants.PriestSpellPower); players.Add(shadowPriest); } }
public static void Generate(WeakAura wa) { var holy = new HolyPriest(); var builder = new SpecBuilder(ClassSpec.HolyPriest); // todo: MindVision Alert builder.AddOverflow( // Glow when health < 50%? holy.DesperatePrayer, holy.Fade.Buff(), holy.AngelicFeather.AssociateAura(holy.BodyAndSoul), holy.LeapOfFaith, // How many dispels? holy.MassDispel, // How many hit by scream? holy.PsychicScream, holy.ShadowWordDeath, holy.ShiningForce.DeBuff() ).AddRightBar( // Cooldowns holy.DivineHymn.Buff(), holy.PowerInfusion.Buff(), holy.GuardianSpirit, holy.Apotheosis.Buff(), holy.HolyWordSalvation, holy.SymbolOfHope ).AddCoreRotation( holy.CircleOfHealing, holy.PrayerOfMending, holy.Halo, holy.DivineStar, holy.HolyWordSanctify, holy.HolyWordSerenity, holy.HolyWordChastise, holy.ShadowWordPain.DoT().Passive() ).AddCoreCooldowns( ).AddBottomBar( // discipline.PowerWordShield.AssociateAura(discipline.BodyAndSoul), holy.Purify ).AddTopBar( holy.Levitate.Passive().Buff(), holy.ShackleUndead.Passive().DeBuff(), holy.MindSoothe.Passive().DeBuff(), holy.PrayerCircle.Passive().Buff(), holy.Apotheosis.Passive().Buff(), holy.SurgeOfLight.Passive().Buff() ).AddAlerts( // Check part for the missing buff? holy.PowerWordFortitude.Passive().MissingBuff(), holy.MindControl.Passive().Buff(), holy.Apotheosis.Passive().Buff(), holy.SpiritOfRedemption.Passive().Buff() ).Build(wa); }