예제 #1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="ShaderMixinParser"/> class.
        /// </summary>
        public ShaderMixinParser(IVirtualFileProvider fileProvider)
        {
            SourceManager = new ShaderSourceManager(fileProvider);
            var shaderLoader = new ShaderLoader(SourceManager);

            if (shaderLibrary == null)
            {
                shaderLibrary = new XenkoShaderLibrary(shaderLoader);
            }

            // Create the clone context with the instances of Hlsl classes
            HlslSemanticAnalysis.FillCloneContext(hlslCloneContext);
        }
예제 #2
0
        /// <summary>
        /// Mixes shader parts to produces a single HLSL file shader.
        /// </summary>
        /// <param name="shaderMixinSource">The shader source.</param>
        /// <param name="macros">The shader perprocessor macros.</param>
        /// <param name="modifiedShaders">The list of modified shaders.</param>
        /// <returns>The combined shader in AST form.</returns>
        public ShaderMixinParsingResult Parse(ShaderMixinSource shaderMixinSource, Stride.Shaders.ShaderMacro[] macros = null)
        {
            // Make in-memory shader classes known to the source manager
            foreach (var x in shaderMixinSource.Mixins.OfType <ShaderClassString>())
            {
                SourceManager.AddShaderSource(x.ClassName, x.ShaderSourceCode, x.ClassName);
            }

            // Creates a parsing result
            HashSet <ModuleMixinInfo> mixinsToAnalyze;
            ShaderMixinParsingResult  parsingResult;
            var context = ParseAndAnalyze(shaderMixinSource, macros, out parsingResult, out mixinsToAnalyze);

            // Return directly if there was any errors
            if (parsingResult.HasErrors)
            {
                return(parsingResult);
            }

            // Update the clone context in case new instances of classes are created
            CloneContext mixCloneContext;

            lock (hlslCloneContextLock)
            {
                if (hlslCloneContext == null)
                {
                    hlslCloneContext = new CloneContext();

                    // Create the clone context with the instances of Hlsl classes
                    HlslSemanticAnalysis.FillCloneContext(hlslCloneContext);
                }

                HlslSemanticAnalysis.UpdateCloneContext(hlslCloneContext);
                mixCloneContext = new CloneContext(hlslCloneContext);
            }

            // only clone once the stage classes
            foreach (var mixinInfo in mixinsToAnalyze)
            {
                foreach (var mixin in mixinInfo.Mixin.MinimalContext.Where(x => x.StageOnlyClass))
                {
                    mixin.DeepClone(mixCloneContext);
                }
            }

            // ----------------------------------------------------------
            // Perform Shader Mixer
            // ----------------------------------------------------------
            var externDict      = new CompositionDictionary();
            var finalModuleList = BuildCompositionsDictionary(shaderMixinSource, externDict, context, mixCloneContext, parsingResult);

            //PerformanceLogger.Stop(PerformanceStage.DeepClone);

            if (parsingResult.HasErrors)
            {
                return(parsingResult);
            }

            // look for stage compositions and add the links between variables and compositions when necessary
            var extraExternDict = new Dictionary <Variable, List <ModuleMixin> >();

            foreach (var item in externDict)
            {
                if (item.Key.Qualifiers.Contains(StrideStorageQualifier.Stage))
                {
                    FullLinkStageCompositions(item.Key, item.Value, externDict, extraExternDict, parsingResult);
                }
            }
            foreach (var item in extraExternDict)
            {
                externDict.Add(item.Key, item.Value);
            }

            var mixinDictionary = BuildMixinDictionary(finalModuleList);

            if (finalModuleList != null)
            {
                var finalModule = finalModuleList[0];
                //PerformanceLogger.Start(PerformanceStage.Mix);
                parsingResult.Reflection = new EffectReflection();
                var mixer = new StrideShaderMixer(finalModule, parsingResult, mixinDictionary, externDict, new CloneContext(mixCloneContext));
                mixer.Mix();
                //PerformanceLogger.Stop(PerformanceStage.Mix);

                // Return directly if there was any errors
                if (parsingResult.HasErrors)
                {
                    return(parsingResult);
                }

                var finalShader = mixer.GetMixedShader();

                // Simplifies the shader by removing dead code
                var simplifier = new ExpressionSimplifierVisitor();
                simplifier.Run(finalShader);

                var sdShaderLinker = new ShaderLinker(parsingResult);
                sdShaderLinker.Run(finalShader);

                // Return directly if there was any errors
                if (parsingResult.HasErrors)
                {
                    return(parsingResult);
                }

                // Find all entry points
                // TODO: make this configurable by CompileParameters
                foreach (var stage in new[] { ShaderStage.Compute, ShaderStage.Vertex, ShaderStage.Hull, ShaderStage.Domain, ShaderStage.Geometry, ShaderStage.Pixel })
                {
                    var entryPoint = finalShader.Declarations.OfType <MethodDefinition>().FirstOrDefault(f => f.Attributes.OfType <AttributeDeclaration>().Any(a => a.Name == "EntryPoint" && (string)a.Parameters[0].Value == stage.ToString()));

                    if (entryPoint == null)
                    {
                        continue;
                    }

                    parsingResult.EntryPoints[stage] = entryPoint.Name.Text;

                    // When this is a compute shader, there is no need to scan other stages
                    if (stage == ShaderStage.Compute)
                    {
                        break;
                    }
                }

                var typeCleaner = new StrideShaderCleaner();
                typeCleaner.Run(finalShader);

                //PerformanceLogger.Stop(PerformanceStage.Global);

                //PerformanceLogger.PrintLastResult();
                //SemanticPerformance.PrintResult();
                //MixPerformance.PrintResult();
                //GenerateShaderPerformance.PrintResult();
                //StreamCreatorPerformance.PrintResult();
                //ShaderLoader.PrintTime();

                //PerformanceLogger.WriteOut(52);

                parsingResult.Shader = finalShader;
            }

            return(parsingResult);
        }