private void Hammer() { var IntersectionStart = MySector.MainCamera.Position; var IntersectionDirection = MySector.MainCamera.ForwardVector; LineD line = new LineD(IntersectionStart, IntersectionStart + IntersectionDirection * 200); var m_tmpHitList = new List <MyPhysics.HitInfo>(); MyPhysics.CastRay(line.From, line.To, m_tmpHitList, MyPhysics.ObjectDetectionCollisionLayer); // Remove character hits. m_tmpHitList.RemoveAll(delegate(MyPhysics.HitInfo hit) { return(hit.HkHitInfo.Body.GetEntity() == MySession.ControlledEntity.Entity); }); if (m_tmpHitList.Count == 0) { return; } MyEntity closestGrid = null; MyPhysics.HitInfo closestHit = default(MyPhysics.HitInfo); foreach (var hit in m_tmpHitList) { if (hit.HkHitInfo.Body != null) { closestGrid = hit.HkHitInfo.Body.GetEntity() as MyEntity; closestHit = hit; break; } } if (closestGrid == null) { return; } HkdFractureImpactDetails details = HkdFractureImpactDetails.Create(); details.SetBreakingBody(closestGrid.Physics.RigidBody); details.SetContactPoint(closestGrid.Physics.WorldToCluster(closestHit.Position)); details.SetDestructionRadius(RADIUS); details.SetBreakingImpulse(Sandbox.MyDestructionConstants.STRENGTH * 10); if (HammerForce) { details.SetParticleVelocity(-line.Direction * 20); } details.SetParticlePosition(closestGrid.Physics.WorldToCluster(closestHit.Position)); details.SetParticleMass(1000000); //details.ZeroColidingParticleVelocity(); details.Flag = details.Flag | HkdFractureImpactDetails.Flags.FLAG_DONT_RECURSE; if (closestGrid.Physics.HavokWorld.DestructionWorld != null) { MyPhysics.FractureImpactDetails destruction = new MyPhysics.FractureImpactDetails(); destruction.Details = details; destruction.World = closestGrid.Physics.HavokWorld; MyPhysics.EnqueueDestruction(destruction); //closestGrid.Physics.HavokWorld.DestructionWorld.TriggerDestruction(ref details); } //details.RemoveReference(); }