public void AttackHit(Hitter hitter) { m_EnemyTarget = hitter.GetHitColliderList()[0].gameObject; }
public void ContactHit(Hitter hitter) { m_EnemyTarget = hitter.GetHitColliderList()[0].gameObject; m_TimeSinceLastTargetView = m_LostTargetTime; CharacterAnimator.SetBool("TargetSpotted", IsEnemyTargetSpotted()); }