public void DrawStatusbar() { Console.SetCursorPosition(0, Program.consoleHeight - 2); if (Hitpoints > 2 * GetMaxHitpoints() / 3) { Console.ForegroundColor = ConsoleColor.DarkGreen; } if (Hitpoints > GetMaxHitpoints() / 3 && Hitpoints <= 2 * GetMaxHitpoints() / 3) { Console.ForegroundColor = ConsoleColor.Yellow; } if (Hitpoints <= GetMaxHitpoints() / 3) { Console.ForegroundColor = ConsoleColor.Red; } Console.Write("HP: " + Hitpoints.ToString() + "/" + GetMaxHitpoints().ToString() + ";"); Console.ForegroundColor = ConsoleColor.Gray; Console.Write(" Time: " + Timing.GetCurrentTurn() / 10 + "." + Timing.GetCurrentTurn() % 10 + ";"); ///THIS might be not cool... Console.Write(" Wielding: " + Inv.Wielded.DisplayName + ";"); int cx = Console.CursorLeft; int cy = Console.CursorTop; for (int i = 0; i < Program.consoleWidth; i++) { Console.Write(" "); } Console.SetCursorPosition(cx, cy); if (Inv.isCarryingABody()) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write(" Carrying a " + Inv.BodyCarrying.DisplayName); //_DEBUG.AddDebugMessage("Watafuq? Body is " + Inv.BodyCarrying.DisplayName); } else { Console.Write(" "); } //Text statuses (like, "poisoned", "frightened" etc) Console.SetCursorPosition(0, Program.consoleHeight - 1); int burden = Inv.getEncumbrance(); if (burden == 1) { Console.ForegroundColor = ConsoleColor.Yellow; Console.Write("Burdened "); } if (burden == 2) { Console.ForegroundColor = ConsoleColor.Red; Console.Write("Very burdened "); } if (burden == 3) { Console.ForegroundColor = ConsoleColor.Black; Console.BackgroundColor = ConsoleColor.Red; Console.Write("Overburdened "); Console.BackgroundColor = ConsoleColor.Black; } }
public string ToString() { return($"Name: {Name}\nHP: {Hitpoints.ToString()}"); }