//if there is a keydown event on fight button private void FightButton_KeyDown(object sender, KeyEventArgs e) { //if the key pressed is m if (e.KeyCode == Keys.M) { //go back to character selection start and hide the fight button Form1.P1Character = "unselected"; Form1.P2Character = "unselected"; FightButton.Hide(); HitboxSelect.Focus(); //reset the previews to be empty P1CharNameLabel.ResetText(); P2CharNameLabel.ResetText(); P1PreviewBox.Image = null; P2PreviewBox.Image = null; P1SelectionLabel.Hide(); P2SelectionLabel.Hide(); //reload the screen Refresh(); } }
private void characterSelectScreen_Load(object sender, EventArgs e) { HitboxSelect.Focus(); }