예제 #1
0
    private void CreateHitbox()
    {
        m_hitboxMaker.AddHitType(HitType);
        Vector2 offset = m_physics.OrientVectorToDirection(HitboxOffset);

        m_hitboxMaker.CreateHitbox(HitboxScale, offset, Damage, Stun, HitboxDuration, Knockback, true, true);
    }
예제 #2
0
    private void CreateHitbox()
    {
        //m_hitboxMaker.AddHitType(HitType);
        Vector2 offset = m_physics.OrientVectorToDirection(m_HitboxInfo.HitboxOffset);

        m_hitboxMaker.CreateHitbox(m_HitboxInfo.HitboxScale, offset, m_HitboxInfo.Damage,
                                   m_HitboxInfo.Stun, m_HitboxInfo.HitboxDuration, m_HitboxInfo.Knockback, true, true, m_HitboxInfo.Element, m_HitboxInfo.ApplyProps);
    }
예제 #3
0
 protected void createHitboxes()
 {
     foreach (HitboxInfo hi in m_HitboxInfo)
     {
         hi.SourceEqp = SourceEqp;
         if (hi.Delay <= 0f)
         {
             m_hitboxMaker.CreateHitbox(hi);
         }
         else
         {
             GetComponent <CharacterBase> ().QueueHitbox(hi, hi.Delay);
         }
     }
 }
예제 #4
0
 protected void createHitboxes()
 {
     foreach (HitboxInfo hi in m_HitboxInfo)
     {
         //hi.SourceEqp = SourceEqp;
         if (hi.Delay <= 0f)
         {
             m_hitboxMaker.CreateHitbox(hi);
         }
         else
         {
             m_hitboxMaker.QueueHitbox(hi, hi.Delay);
         }
     }
 }
예제 #5
0
    protected void createHitboxes()
    {
        //m_hitboxMaker.AddHitType(HitType);
        foreach (HitboxInfo hi in m_HitboxInfo)
        {
            if (hi.Delay <= 0f)
            {
                m_hitboxMaker.CreateHitbox(hi);
            }
            else
            {
                GetComponent <Fighter> ().QueueHitbox(hi, hi.Delay);
            }
        }
//		Vector2 offset = m_physics.OrientVectorToDirection(m_HitboxInfo.HitboxOffset);
//		m_hitboxMaker.CreateHitbox(m_HitboxInfo.HitboxScale, offset, m_HitboxInfo.Damage,
//			m_HitboxInfo.Stun, m_HitboxInfo.HitboxDuration, m_HitboxInfo.Knockback, true, true,m_HitboxInfo.Element,m_HitboxInfo.ApplyProps);
    }