private void ApplyHitBox() { LZFighterFrame frame = GetFrame(); HitboxComponent hc = fighter.gameObject.GetComponent <HitboxComponent>(); if (hc == null) { Debug.LogWarning(fighter.name + ": No hitbox component found"); return; } hc.SetDefense(frame.hitboxes.FindAll((h) => h._type == FightingGame.HitBox.Type.Body)); hc.SetAttack(frame.hitboxes.FindAll((h) => h._type == FightingGame.HitBox.Type.Attack)); }