private void OnTriggerEnter(Collider other) { Hitable hit = other.GetComponent <Hitable>(); bool canDamage = true; if (hit) { if (cantDamage.Count > 0) { foreach (Hitable alreadyHit in cantDamage) { if (hit == alreadyHit) { canDamage = false; } } } if (canDamage) { hit.HitMe(dmg, teamNo, true); cantDamage.Add(hit); } } }