예제 #1
0
        private double positionToTime(float relativeYPosition)
        {
            double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime);

            return(time - HitObject.StartTime);
        }
예제 #2
0
        private double positionToDistance(float relativeYPosition)
        {
            double time = HitObjectContainer.TimeAtPosition(relativeYPosition, HitObject.StartTime);

            return((time - HitObject.StartTime) * HitObject.Velocity);
        }