public Texture2D GetHitEffectTexture(HitEffectTypes effectType, HitEffectDirections effectDirection) { if (_hitEffectDictionary is null) { throw new InvalidOperationException("Hit effect textures is not loaded."); } var key = new HitEffectKey(effectType, effectDirection); if (_hitEffectDictionary.TryGetValue(key, out var texture)) { return(texture); } return(_hitEffectDictionary[new HitEffectKey(HitEffectTypes.ShortBlade, HitEffectDirections.Left)]); }
public HitEffectKey(HitEffectTypes type, HitEffectDirections direction) { Type = type; Direction = direction; }