예제 #1
0
    void OnCollisionEnter(Collision c)
    {
        if (flying)
        {
            //Debug.Log("collision");
            if (c.collider.CompareTag("Ground"))
            {
                flying = false;
                //m_rigidBody.useGravity = false;
                //m_rigidBody.velocity = Vector3.zero;
                //m_rigidBody.angularVelocity = Vector3.zero;
                transform.position = c.contacts[0].point;

                GameObject anchor = new GameObject("ANCHOR");
                anchor.transform.position = transform.position;
                anchor.transform.rotation = transform.rotation;
                anchor.transform.SetParent(c.transform);
                this.anchor = anchor.transform;

                m_rigidBody.freezeRotation = true;
                Destroy(m_rigidBody);

                GetComponent <Collider>().isTrigger = true;

                // attach to ground
                //transform.SetParent(c.collider.transform);
                //Destroy(gameObject);

                StartCoroutine(WaitAndDestroy());
            }
            else if (c.collider.CompareTag("PlayerAttack") && !falling)
            {
                // get blocked
                falling = true;
                GameObject h = hitEffectPoolManager.getBlockArrowHitEfects();
                //h.SetActive(true);
                h.transform.position = c.contacts[0].point;
                h.GetComponent <ParticleSystem>().Play();
                h.GetComponent <AudioSource>().Play();

                m_rigidBody.velocity = -0.1f * m_rigidBody.velocity;
            }
        }
    }
예제 #2
0
    void OnTriggerEnter(Collider c)
    {
        if (c.CompareTag("PlayerAttack"))
        {
            // get blocked
            Debug.Log("Spear get blocked");

            GetComponent <Collider>().enabled = false;

            // generate hit effect
            GameObject h = hitEffectPoolManager.getBlockArrowHitEfects();
            h.transform.position = transform.position;
            h.GetComponent <ParticleSystem>().Play();
            h.GetComponent <AudioSource>().Play();

            // affect enemy (parent holder) animator
            m_enemyAnimator.executeGetBlocked();
        }
    }