/// <summary> /// Actives the type of the player dao ju. typeVal: 1 -> huanWeiFu, 2 -> huanYingFu, 3 -> juLiFu, 4 -> dianDaoFu, 5 -> dingShenFu /// </summary> /// <param name="typeVal">Type value.</param> public void ActivePlayerDaoJuType(int typeVal) { HitDaoJuCtrl.GetInstance().SpawnHitDaoJuSprite((DaoJuTypeIndex)typeVal); /*if (StartBtCtrl.GetInstanceP1().CheckIsActivePlayer()) { * ActiveDaJuCtrl.GetInstanceP1().ActiveDaoJuType(typeVal); * HeadCtrlPlayer.GetInstanceP1().InitChangeHeadUI(); * } * * if (StartBtCtrl.GetInstanceP2().CheckIsActivePlayer()) { * ActiveDaJuCtrl.GetInstanceP2().ActiveDaoJuType(typeVal); * HeadCtrlPlayer.GetInstanceP2().InitChangeHeadUI(); * }*/ }
void Start() { _Instance = this; }